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Descargar OptiFine 1.8.0 HD U I7

Descarga la versión 1.8.0 HD U I7 de OptiFine compatible con Minecraft 1.8.0.

Información

  • Versión1.8.0 HD U I7
  • CompatibilidadMinecraft 1.8.0
  • Fecha de lanzamiento04-04-2018

¿Cómo descargar OptiFine 1.8.0?

  • Descarga OptiFine 1.8.0 desde la sección de descargas.
  • Click en el botón «Descargar»
  • Guarda el fichero en tu ordenador y ejecutalo para comenzar la instalación.

¿Cómo instalar OptiFine 1.8.0?

  • Primero descargamos OptiFine 1.8.0 para Minecraft
  • Hacemos doble click en el fichero descargado (.jar)
  • Se abrirá un instalado donde haremos click en siguiente hasta finalizar la instalación.
  • Una vez finalizado el asistente de instalación, ya tendremos instalado OptiFine 1.8.0.
  • Abre el launcher o lanzador de Minecraft.
  • Haz click en la pestaña Installations.
  • Allí deberíamos ver la instalación de OptiFine 1.8.0, lo que nos indica que todo ha salido bien y Optifine está instalado y listo para jugar.
  • Ahora, ¡inicia Minecraft y a disfrutar!

¿Que versión de Optifine necesito?

Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.8.0 para Minecraft 1.8.0 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.

Ejemplos de texturas

  • Primera captura de pantalla https://optifine.es/downloads/OptiFine 1.8.0 HD U I7
  • Segunda captura de pantalla https://optifine.es/downloads/OptiFine 1.8.0 HD U I7
  • Tercera captura de pantalla https://optifine.es/downloads/OptiFine 1.8.0 HD U I7
  • Cuarta captura de pantalla https://optifine.es/downloads/OptiFine 1.8.0 HD U I7

Registro de cambios para la versión 1.8.0 HD U I7

OptiFine 1.8.0_HD_U_I7
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- optimized memory allocation
(HD_U_I6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_I5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
- compatible with Forge #1577
(28.12.2017)

OptiFine 1.8.0_HD_U_I3
- fixed ghost blocks in chunk cache
- added custom panoramas
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- fixed detection of maximum texture size for modern GPUs
- added Better Grass for snowy podzol and snowy mycelium
- added Better Grass configuration (per block, textures)
- fixed Natural Textures for snow layer sides
- fixed custom animations to check for invalid coordinates
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
- updated installer to use launchwrapper 1.12
- extended CIT NBT rules, values starting with "!" perform a negative match (#606)
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- fixed entity shadows using wrong shaders programs (spiders, players, enchanted items)
- added shaders compatible rendering for end portals
- compatible with Forge #1577
(26.10.2017)

OptiFine 1.8.0_HD_U_H8
- added shaders shadow optimization "shadowDistanceRenderMul" (#489)
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487)
- added shader macro MC_VERSION
- compatible with Forge #1577
(04.05.2017)

OptiFine 1.8.0_HD_U_H7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- updated shaders: added support for custom textures
- updated CustomColors to reload banner textures
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- added fix for MC-98707
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed custom potion colors
- fixed end sky custom color
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- added xporb animation duration (xporb.time in color.properties, value in ms)
- added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
- fixed custom sign text color
- fixed detection of maximum texture size for modern GPUs
- added shader options for back-face rendering per layer
- enabled shader variable "ambientOcclusionLevel"
- fixed Fast Render default to OFF
- added shader properties "sun=true|false" and "moon=true|false"
- added check for 3D Anaglyph + Shaders
- added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
- fixed fullscreen mode to show all available resolutions
- compatible with Forge #1577
(20.02.2017)

OptiFine 1.8.0_HD_U_H6
- fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
- fixed unicode font rendering with HD resource packs
- added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
- optimized chunk updates
- added Dynamic Lights (off, fast, fancy)
- fixed barrier particles performance
- fixed world border to use program gbuffers_textured_lit
- fixed clouds to use program gbuffers_clouds
- replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
- fixed enchanted armor to use program gbuffers_armor_glint
- added shader uniforms entityId and tileEntityId
- updated shaders documentation
- added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
- fixed shader uniform "entityHurt" to not affect other entities
- added folder selection in installer
- fixed "#include" for vertex shaders
- added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
- skip classloader injection when loaded in a Forge server
- added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
- updated CTM for rotated pillars (wood, quartz) to allow properties to select rotated variants
- fixed rotated logs with Fancy CTM
- added build number
- fixed loading of world resource packs with Forge
- fixed connected textures matching rules
- fixed Natural Textures for snow layer sides
- optimized memory allocation
- fixed memory usage with AF and AA
- updated Forge compatibility
- compatible with Forge #1577
(07.06.2016)

OptiFine 1.8.0_HD_U_H5
- removed all Mojang content from final JAR
- added support for class patches
- compatible with Forge #1577
(15.03.2016)

OptiFine 1.8.0_HD_U_H4
- added support for preview versions
- fixed glass panes and stained glass panes orientation
- fixed Trees Smart when running with Forge
- fixed entity updates - MoCreature insects
- compatible with Forge #1744
- fixed Furniture mod crash with Shaders
- added SE and CN translations
- removed shaders option Cloud Shadows, not working and disabled in 1.8
- fixed dark fog/clouds when around water or in shadows
- fixed custom bow textures (bow_standby)
- added option Trees Smart - renders fancy leaves with face culling
- added face culling for leaf models, significant FPS increase for fast leaves
- fix for Thaumcraft models when changing Shaders in game
- added suport for shader uniform shadowcolor2 and shadowcolor3
- compatible with Forge #1577
(23.02.2016)

OptiFine 1.8.0_HD_U_H2
- added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
- fixed Forge custom armor rendering
- fixed shader initialization in nether/end
- fixed Forge blocks layer reordering (BetterFoliage grass and BuildCraft pipes)
- added shader profiles
- added resources - /assets/minecraft/optifine/lang/en_US.lang
- added shader resources
- fixed shader shadow flickering (like it was in G6), performance may suffer a bit
- fixed Random Mobs in multiplayer worlds
- added support for shader variables
- added configurable shaders options screen
- fixed scaling of small textures when mipmaps are off
- fixed parsing of block colormaps with block variants
- fixed leash rendering with shaders to use program basic
- fixed logo "mojang.png" to be loaded from resource packs
- fixed parsing of invalid block states - for custom colors and connected textures
- fixed custom redstone colors depending on other custom colors
- right click on a shader option resets it to default
- added parsing of predefined shader const options (bool, float and int)
- fixed entity shadows with Forge (multi-pass entity rendering)
- fixed double plants to use same custom color for upper and lower part
- fixed hand held translucent items with shaders
- added shaders per world dimension - "/shaders/world-1" for nether
- the dimension shaders are scanned for shader options
- removed chat message when loading shaders
- updated shader profiles to allow program deactivation
- added support for "#include" in shaders
- fixed Forge custom models not visible in GUI
- fixed black screen with shaders when starting in the nether / end
- added hotkey F3+R to reload current shaders (ninja update)
- compatible with Forge #1577
(14.01.2016)

OptiFine 1.8.0_HD_U_G9
- fixed grid colormaps
- fixed compass and clock to work when animations are off
- fixed animated textures with AF
- fixed useGlint
- added shader options
- the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
- commented defines are with default state OFF
- ambiguous options (both ON and OFF state found) are disabled and can not be changed
- option names are global for all shader files in a shader pack
- one option can be present in several shader files and it will be switched simultaneously in all of them
- only ON/OFF options are supported for now, variables may be added later with range syntax
- comments on the same line after the "#define"
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OptiFine Minecraft 1.8.0

  • OptiFine 1.8.0 HD U I7
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  • OptiFine 1.8.0 HD U H8
  • OptiFine 1.8.0 HD U H7
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