Descarga la versión 1.8.9 HD U H5 de OptiFine compatible con Minecraft 1.8.9.
Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.8.9 para Minecraft 1.8.9 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.
OptiFine 1.8.9_HD_U_H5
- removed all Mojang content from final JAR
- added support for class patches
- compatible with Forge #1764
(15.03.2016)
OptiFine 1.8.9_HD_U_H4
- fixed unicode font shadow
- updated translations (de_DE, sv_SE, zh_TW)
- removed shaders hand depth 4x and 8x values - broken and not needed
- disabled ForgeHooksClient.renderFirstPersonHand() when shaders are active, not compatible
- fixed chunk updates with shaders or with slow GPU
- added support for preview versions
- fixed glass panes and stained glass panes orientation
- fixed Trees Smart when running with Forge
- fixed entity updates - MoCreature insects
- compatible with Forge #1744
(04.03.2016)
OptiFine 1.8.9_HD_U_H3
- fixed Furniture mod crash with Shaders
- added SE and CN translations
- removed shaders option Cloud Shadows, not working and disabled in 1.8
- fixed dark fog/clouds when around water or in shadows
- fixed custom bow textures (bow_standby)
- added option Trees Smart - renders fancy leaves with face culling
- added face culling for leaf models, significant FPS increase for fast leaves
- fix for Thaumcraft models when changing Shaders in game
- added suport for shader uniform shadowcolor2 and shadowcolor3
- compatible with Forge #1744
(22.01.2016)
OptiFine 1.8.9_HD_U_H2
- added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
- fixed Forge custom armor rendering
- fixed shader initialization in nether/end
- fixed Forge blocks layer reordering (BetterFoliage grass and BuildCraft pipes)
(14.01.2016)
OptiFine 1.8.9_HD_U_H1
- added shader profiles
- added resources - /assets/minecraft/optifine/lang/en_US.lang
- added shader resources
- fixed shader shadow flickering (like it was in G6), performance may suffer a bit
- fixed Random Mobs in multiplayer worlds
- added support for shader variables
- added configurable shaders options screen
- fixed scaling of small textures when mipmaps are off
- fixed parsing of block colormaps with block variants
- fixed leash rendering with shaders to use program basic
- fixed logo "mojang.png" to be loaded from resource packs
- fixed parsing of invalid block states - for custom colors and connected textures
- fixed custom redstone colors depending on other custom colors
- right click on a shader option resets it to default
- added parsing of predefined shader const options (bool, float and int)
- fixed entity shadows with Forge (multi-pass entity rendering)
- fixed double plants to use same custom color for upper and lower part
- fixed hand held translucent items with shaders
- added shaders per world dimension - "/shaders/world-1" for nether
- the dimension shaders are scanned for shader options
- removed chat message when loading shaders
- updated shader profiles to allow program deactivation
- added support for "#include" in shaders
- fixed Forge custom models not visible in GUI
- fixed black screen with shaders when starting in the nether / end
- added hotkey F3+R to reload current shaders (ninja update)
- compatible with Forge #1688
(08.01.2016)
OptiFine 1.8.9_HD_U_G9
- fixed grid colormaps
- fixed compass and clock to work when animations are off
- fixed animated textures with AF
- fixed useGlint
- added shader options
- the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
- commented defines are with default state OFF
- ambiguous options (both ON and OFF state found) are disabled and can not be changed
- option names are global for all shader files in a shader pack
- one option can be present in several shader files and it will be switched simultaneously in all of them
- only ON/OFF options are supported for now, variables may be added later with range syntax
- comments on the same line after the "#define" are shown as tooltips
- added support for "shaders.properties": http://pastebin.com/g2E4NqPM
- extended "mcpatcher/color.properties", added support for "clouds=off"
- the shader option comments are split by sentences in the tooltip
- fixed http pipelining to redirect to relative url
(23.12.2015)
OptiFine 1.8.9_HD_U_G7
- updated to Minecraft 1.8.9
(09.12.2015)
OptiFine 1.8.8_HD_U_G7
- optimized shader shadows generation
- fixed custom items crash
- compatible with Forge #1591
(04.12.2015)
OptiFine 1.8.8_HD_U_G6
- added support for Custom Item Textures: custom items, custom enchantments and custom armor
- updated Connected Textures to parse block variants
- added custom colors: spawn eggs, dog collars, sheep, potion, map, text, boss, xporb
- added support for grid palettes
- added support for ligtmaps for custom mod dimensions
- fixed shader shadow flickering and incorrect shadow rendering (minimal FPS drop is possible for shader packs with shadows)
- added blend method overlay for custom sky
- fixed overlapping transitions for custom sky
- many other bugfixes
- compatible with Forge #1591
(01.12.2015)
OptiFine 1.8.8_HD_U_F5
- fixed compass and clock animations when AA/AF is enabled
(28.10.2015)
OptiFine 1.8.8_HD_U_F4
- fixed rendering of lit particles (exploding TNT)
- optimized remote resource loading with http pipelining
- fixed shaders to use correct block light levels (option Classic Lighting)
- updated shader options
(13.10.2015)
OptiFine 1.8.8_HD_U_F3
- fixed rendering of custom unicode fonts
- unicode character widths are reloaded with the resource pack
- fixed profiler overflow with shaders active
- reset video settings also resets shaders and FXAA
- fixed connected textures to check for server resource pack
(02.09.2015)
OptiFine 1.8.8_HD_U_F2
- integrated support for shaders, based on the ShadersMod by Karyonix
- the shader rendering features are fully disabled when no shader is active, no FPS penalty
- the shaders are not compatible with classic Antialiasing, Anisotropic Filtering and Fast Render
- added post-processing antialasing shader, based on modified FXAA
- disabled post-processing shaders (Secret Settings) when classic antialiasing is enabled, not compatible
- fixed inventory rendering glitch when wearing enchanted armor and shaders are active
- fixed handheld item rendering artifacts when classic antialiasing is enabled
- fixed GUI rendering of enchanted items when classic antialiasing is enabled
- fixed GUI rendering of enchanted items with Fast graphics and post-processing shaders
- added FXAA 4x
(29.08.2015)
OptiFine 1.8.8_HD_U_E2
- fixed crash when Antialising is enabled
(18.08.2015)
OptiFine 1.8.8_HD_U_E1
- updated to Minecraft 1.8.8
(01.08.2015)
OptiFine 1.8.7_HD_U_D8
- fixed version check
(24.07.2015)
OptiFine 1.8.7_HD_U_D6
- fixed red screen tinting
- fixed invisible mobs
(30.06.2015)
OptiFine 1.8.7_HD_U_D5
- updated to Minecraft 1.8.7
(24.06.2015)