Descarga la versión 1.8.9 HD U I7 de OptiFine compatible con Minecraft 1.8.9.
OptiFine 1.8.9_HD_U_I7
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- optimized memory allocation
(HD_U_I6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_I5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
- compatible with Forge #1902
(28.12.2017)
OptiFine 1.8.9_HD_U_I3
- added custom panoramas
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- fixed detection of maximum texture size for modern GPUs
- added Better Grass for snowy podzol and snowy mycelium
- added Better Grass configuration (per block, textures)
- fixed Natural Textures for snow layer sides
- fixed custom animations to check for invalid coordinates
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
- updated installer to use launchwrapper 1.12
- extended CIT NBT rules, values starting with "!" perform a negative match (#606)
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- fixed entity shadows using wrong shaders programs (spiders, players, enchanted items)
- added shaders compatible rendering for end portals
- compatible with Forge #1902
(26.06.2017)
OptiFine 1.8.9_HD_U_H8
- added shaders shadow optimization "shadowDistanceRenderMul" (#489)
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487)
- added shader macro MC_VERSION
- compatible with Forge #1902
(04.05.2017)
OptiFine 1.8.9_HD_U_H7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- updated shaders: added support for custom textures
- updated CustomColors to reload banner textures
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- added fix for MC-98707
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed custom potion colors
- fixed end sky custom color
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- added xporb animation duration (xporb.time in color.properties, value in ms)
- added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
- fixed custom sign text color
- fixed detection of maximum texture size for modern GPUs
- added shader options for back-face rendering per layer
- enabled shader variable "ambientOcclusionLevel"
- fixed Fast Render default to OFF
- added shader properties "sun=true|false" and "moon=true|false"
- added check for 3D Anaglyph + Shaders
- added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
- fixed fullscreen mode to show all available resolutions
- compatible with Forge #1902
(20.02.2017)
OptiFine 1.8.9_HD_U_H6
- fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
- fixed unicode font rendering with HD resource packs
- added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
- optimized chunk updates
- added Dynamic Lights (off, fast, fancy)
- fixed barrier particles performance
- fixed world border to use program gbuffers_textured_lit
- fixed clouds to use program gbuffers_clouds
- replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
- fixed enchanted armor to use program gbuffers_armor_glint
- added shader uniforms entityId and tileEntityId
- updated shaders documentation
- added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
- fixed shader uniform "entityHurt" to not affect other entities
- added folder selection in installer
- fixed "#include" for vertex shaders
- added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
- skip classloader injection when loaded in a Forge server
- added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
- updated CTM for rotated pillars (wood, quartz) to allow properties to select rotated variants
- fixed rotated logs with Fancy CTM
- added build number
- fixed loading of world resource packs with Forge
- fixed connected textures matching rules
- fixed Natural Textures for snow layer sides
- optimized memory allocation
- fixed memory usage with AF and AA
- updated Forge compatibility
- compatible with Forge #1902
(03.06.2016)
OptiFine 1.8.9_HD_U_H5
- removed all Mojang content from final JAR
- added support for class patches
- compatible with Forge #1764
(15.03.2016)
OptiFine 1.8.9_HD_U_H4
- fixed unicode font shadow
- updated translations (de_DE, sv_SE, zh_TW)
- removed shaders hand depth 4x and 8x values - broken and not needed
- disabled ForgeHooksClient.renderFirstPersonHand() when shaders are active, not compatible
- fixed chunk updates with shaders or with slow GPU
- added support for preview versions
- fixed glass panes and stained glass panes orientation
- fixed Trees Smart when running with Forge
- fixed entity updates - MoCreature insects
- compatible with Forge #1744
(04.03.2016)
OptiFine 1.8.9_HD_U_H3
- fixed Furniture mod crash with Shaders
- added SE and CN translations
- removed shaders option Cloud Shadows, not working and disabled in 1.8
- fixed dark fog/clouds when around water or in shadows
- fixed custom bow textures (bow_standby)
- added option Trees Smart - renders fancy leaves with face culling
- added face culling for leaf models, significant FPS increase for fast leaves
- fix for Thaumcraft models when changing Shaders in game
- added suport for shader uniform shadowcolor2 and shadowcolor3
- compatible with Forge #1744
(22.01.2016)
OptiFine 1.8.9_HD_U_H2
- added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
- fixed Forge custom armor rendering
- fixed shader initialization in nether/end
- fixed Forge blocks layer reordering (BetterFoliage grass and BuildCraft pipes)
(14.01.2016)
OptiFine 1.8.9_HD_U_H1
- added shader profiles
- added resources - /assets/minecraft/optifine/lang/en_US.lang
- added shader resources
- fixed shader shadow flickering (like it was in G6), performance may suffer a bit
- fixed Random Mobs in multiplayer worlds
- added support for shader variables
- added configurable shaders options screen
- fixed scaling of small textures when mipmaps are off
- fixed parsing of block colormaps with block variants
- fixed leash rendering with shaders to use program basic
- fixed logo "mojang.png" to be loaded from resource packs
- fixed parsing of invalid block states - for custom colors and connected textures
- fixed custom redstone colors depending on other custom colors
- right click on a shader option resets it to default
- added parsing of predefined shader const options (bool, float and int)
- fixed entity shadows with Forge (multi-pass entity rendering)
- fixed double plants to use same custom color for upper and lower part
- fixed hand held translucent items with shaders
- added shaders per world dimension - "/shaders/world-1" for nether
- the dimension shaders are scanned for shader options
- removed chat message when loading shaders
- updated shader profiles to allow program deactivation
- added support for "#include" in shaders
- fixed Forge custom models not visible in GUI
- fixed black screen with shaders when starting in the nether / end
- added hotkey F3+R to reload current shaders (ninja update)
- compatible with Forge #1688
(08.01.2016)
OptiFine 1.8.9_HD_U_G9
- fixed grid colormaps
- fixed compass and clock to work when animations are off
- fixed animated textures with AF
- fixed useGlint
- added shader options
- the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
- commented defines are with default state OFF
- ambiguous options (both ON and OFF state found) are disabled and