Descarga la versión 1.8.9 HD U I7 de OptiFine compatible con Minecraft 1.8.9.
                                                    
                                                    
                                                        
                                                    
                                                    
                                                        
                                                    
                                                    
                                                        OptiFine 1.8.9_HD_U_I7
 - extended shaders custom uniforms to access vector components
 - fixed crash with Botania and CTM (#1037)
 - fixed shader configuration parsing (vsh, comments)
 - fixed crash with Chisel when AA/AF is enabled
 - added Custom Sky options: biomes, heights and transition (#892)
 - fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
 - removed render distance check for vanilla stars when custom sky layers are available
 - added shaders options tooltips (#980)
 - extended shaders configuration to re-enable program disabled in parent profile
 - added custom shader uniforms (#924)
 - fixed race conditions in chunk loading
 - added CTM property "linked" for double plants and doors
 - reset shadowmap configuration on shader pack reload  
 - fixed crash when username contains ASCII 0 (#999) 
 - fixed missing void when VBO enabled and Y > 64
 - relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
 - fixed shaders program gbuffers_spidereyes resetting the entity fog color 
 - added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers 
 - added rain and thunder lightmaps (#963)
 - added Random Mobs check by name (#620)
 - added CTM property "heights" (#931)
 - fixed Custom GUIs check by name (#955)
 - added shaders block mapping for Forge mods
 - added shaders program "gbuffers_hand_water" for handheld translucent objects
 - fixed shaders option to skip framebuffer clear
 - added deferred shader programs
 - fixed shaders normal/specular animations
 - optimized chunk loading, speedup 2x
 - increased maximum Render Distance to 64 chunks
 - optimized memory allocation
 (HD_U_I6)
 - fixed string width calculation for HD fonts
 - fixed custom texture animations not working in main menu (#920)
 - updated shaders, added custom noise texture
 - added Custom GUIs
 - optimized shader option parsing
 - added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
 (HD_U_I5)
 - updated shader options, added configurable screen columns
 - added shader options value formatting (prefix and suffix)
 - added support for local player models
 - enabled shaders program "gbuffers_beaconbeam"
 - fixed Smart Leaves not culling when decayable state is different
 - fixed memory leak in cape download
 - fixed shaders to load files only from the shader pack
 - added font alpha blending
 - fixed shader options crash on right click
 - added custom underlava fog colors
 - fixed Lagometer with Forge
 - fixed Random Mobs to use entity UUID in multiplayer
 - added Better Grass option "grass.multilayer"
 - compatible with Forge #1902
(28.12.2017)
OptiFine 1.8.9_HD_U_I3
 - added custom panoramas
 - added Custom Sky option "weather=clear|rain|thunder"
 - fixed cloud color transitions
 - fixed Custom Sky not visible for Render Distance below 8 chunks
 - fixed detection of maximum texture size for modern GPUs 
 - added Better Grass for snowy podzol and snowy mycelium
 - added Better Grass configuration (per block, textures)
 - fixed Natural Textures for snow layer sides
 - fixed custom animations to check for invalid coordinates
 - fixed conflict with Emojiful
 - added shader option sliders
 - added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
 - fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
 - updated installer to use launchwrapper 1.12
 - extended CIT NBT rules, values starting with "!" perform a negative match (#606)
 - extended shaders uniform isEyeInWater, added value 2 when the camera is in lava  
 - fixed tall grass rendering in the End when mipmaps are enabled
 - fixed item pickup animation using wrong shaders program
 - fixed entity shadows using wrong shaders programs (spiders, players, enchanted items)
 - added shaders compatible rendering for end portals
 - compatible with Forge #1902
(26.06.2017)
OptiFine 1.8.9_HD_U_H8
 - added shaders shadow optimization "shadowDistanceRenderMul" (#489) 
 - fixed shaders loading "block.properties" (#569) 
 - added shaders uniforms "nightVision", "blindness" and "screenBrightness"
 - added shaders property "vignette"
 - fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487) 
 - added shader macro MC_VERSION
 - compatible with Forge #1902
(04.05.2017)
OptiFine 1.8.9_HD_U_H7
 - updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
 - fixed Forge RenderHandEvent to work with shaders 
 - updated shaders: fixed depth of translucent handheld objects
 - updated shaders: added support for custom textures
 - updated CustomColors to reload banner textures
 - updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
 - updated shader options: added user friendly values from resources
 - updated shader options: right click = previous value, Shift + click = reset
 - added shader macros for OpenGL extensions
 - added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer 
 - added shader uniform "worldDay"
 - fixed shader uniform "worldTime" overflow for very old worlds
 - fixed shaders to save options on ESC 
 - added support for "palette.format" from "color.properties"
 - added fix for MC-98707
 - fixed NPE in shaders when renderViewEntity is NULL
 - fixed transparent hand with shaders when the world border is visible
 - added support for animated normal and specular textures
 - added shaders uniforms "frameCounter" and "frameTime" 
 - added shaders option to skip framebuffer texture clear
 - fixed shaders bug: centerDepthSmooth not working when gaux4 is active
 - fixed shaders using upPosition from previous frame
 - added block ID mapping for shaders
 - updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
 - fixed custom potion colors
 - fixed end sky custom color
 - extended the shaders "#include" parser to add "#line" directives with file and line numbers
 - added xporb animation duration (xporb.time in color.properties, value in ms)
 - added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
 - fixed custom sign text color
 - fixed detection of maximum texture size for modern GPUs 
 - added shader options for back-face rendering per layer
 - enabled shader variable "ambientOcclusionLevel"
 - fixed Fast Render default to OFF
 - added shader properties "sun=true|false" and "moon=true|false"
 - added check for 3D Anaglyph + Shaders
 - added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
 - fixed fullscreen mode to show all available resolutions 
 - compatible with Forge #1902
 (20.02.2017)
OptiFine 1.8.9_HD_U_H6
 - fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
 - fixed unicode font rendering with HD resource packs
 - added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
 - optimized chunk updates
 - added Dynamic Lights (off, fast, fancy)
 - fixed barrier particles performance
 - fixed world border to use program gbuffers_textured_lit
 - fixed clouds to use program gbuffers_clouds
 - replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
 - fixed enchanted armor to use program gbuffers_armor_glint
 - added shader uniforms entityId and tileEntityId
 - updated shaders documentation
 - added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
 - fixed shader uniform "entityHurt" to not affect other entities
 - added folder selection in installer
 - fixed "#include" for vertex shaders
 - added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
 - skip classloader injection when loaded in a Forge server
 - added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
 - updated CTM for rotated pillars (wood, quartz) to allow properties to select rotated variants
 - fixed rotated logs with Fancy CTM
 - added build number
 - fixed loading of world resource packs with Forge
 - fixed connected textures matching rules
 - fixed Natural Textures for snow layer sides
 - optimized memory allocation
 - fixed memory usage with AF and AA
 - updated Forge compatibility
 - compatible with Forge #1902
 (03.06.2016)
OptiFine 1.8.9_HD_U_H5
 - removed all Mojang content from final JAR  
 - added support for class patches
 - compatible with Forge #1764
 (15.03.2016)
OptiFine 1.8.9_HD_U_H4
 - fixed unicode font shadow
 - updated translations (de_DE, sv_SE, zh_TW) 
 - removed shaders hand depth 4x and 8x values - broken and not needed
 - disabled ForgeHooksClient.renderFirstPersonHand() when shaders are active, not compatible
 - fixed chunk updates with shaders or with slow GPU
 - added support for preview versions
 - fixed glass panes and stained glass panes orientation
 - fixed Trees Smart when running with Forge
 - fixed entity updates - MoCreature insects
 - compatible with Forge #1744
 (04.03.2016)
 
OptiFine 1.8.9_HD_U_H3
 - fixed Furniture mod crash with Shaders
 - added SE and CN translations
 - removed shaders option Cloud Shadows, not working and disabled in 1.8
 - fixed dark fog/clouds when around water or in shadows 
 - fixed custom bow textures (bow_standby)
 - added option Trees Smart - renders fancy leaves with face culling
 - added face culling for leaf models, significant FPS increase for fast leaves
 - fix for Thaumcraft models when changing Shaders in game
 - added suport for shader uniform shadowcolor2 and shadowcolor3  
 - compatible with Forge #1744
 (22.01.2016)
OptiFine 1.8.9_HD_U_H2
 - added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
 - fixed Forge custom armor rendering
 - fixed shader initialization in nether/end
 - fixed Forge blocks layer reordering (BetterFoliage grass and BuildCraft pipes)
 (14.01.2016)
OptiFine 1.8.9_HD_U_H1
 - added shader profiles
 - added resources - /assets/minecraft/optifine/lang/en_US.lang
 - added shader resources
 - fixed shader shadow flickering (like it was in G6), performance may suffer a bit
 - fixed Random Mobs in multiplayer worlds
 - added support for shader variables
 - added configurable shaders options screen
 - fixed scaling of small textures when mipmaps are off
 - fixed parsing of block colormaps with block variants
 - fixed leash rendering with shaders to use program basic
 - fixed logo "mojang.png" to be loaded from resource packs
 - fixed parsing of invalid block states - for custom colors and connected textures
 - fixed custom redstone colors depending on other custom colors
 - right click on a shader option resets it to default
 - added parsing of predefined shader const options (bool, float and int)
 - fixed entity shadows with Forge (multi-pass entity rendering)
 - fixed double plants to use same custom color for upper and lower part
 - fixed hand held translucent items with shaders 
 - added shaders per world dimension - "/shaders/world-1" for nether
 - the dimension shaders are scanned for shader options
 - removed chat message when loading shaders
 - updated shader profiles to allow program deactivation
 - added support for "#include" in shaders
 - fixed Forge custom models not visible in GUI
 - fixed black screen with shaders when starting in the nether / end
 - added hotkey F3+R to reload current shaders (ninja update)
 - compatible with Forge #1688
 (08.01.2016)
 
OptiFine 1.8.9_HD_U_G9
 - fixed grid colormaps
 - fixed compass and clock to work when animations are off
 - fixed animated textures with AF
 - fixed useGlint
 - added shader options
 - the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
 - commented defines are with default state OFF
 - ambiguous options (both ON and OFF state found) are disabled and