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Descargar OptiFine 1.10.2 HD U E7

Descarga la versión 1.10.2 HD U E7 de OptiFine compatible con Minecraft 1.10.2.

Información

  • Versión1.10.2 HD U E7
  • CompatibilidadMinecraft 1.10.2
  • Fecha de lanzamiento28-12-2017

¿Cómo descargar OptiFine 1.10.2?

  • Descarga OptiFine 1.10.2 desde la sección de descargas.
  • Click en el botón «Descargar»
  • Guarda el fichero en tu ordenador y ejecutalo para comenzar la instalación.

¿Cómo instalar OptiFine 1.10.2?

  • Primero descargamos OptiFine 1.10.2 para Minecraft
  • Hacemos doble click en el fichero descargado (.jar)
  • Se abrirá un instalado donde haremos click en siguiente hasta finalizar la instalación.
  • Una vez finalizado el asistente de instalación, ya tendremos instalado OptiFine 1.10.2.
  • Abre el launcher o lanzador de Minecraft.
  • Haz click en la pestaña Installations.
  • Allí deberíamos ver la instalación de OptiFine 1.10.2, lo que nos indica que todo ha salido bien y Optifine está instalado y listo para jugar.
  • Ahora, ¡inicia Minecraft y a disfrutar!

¿Que versión de Optifine necesito?

Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.10.2 para Minecraft 1.10.2 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.

Ejemplos de texturas

  • Primera captura de pantalla https://optifine.es/downloads/OptiFine 1.10.2 HD U E7
  • Segunda captura de pantalla https://optifine.es/downloads/OptiFine 1.10.2 HD U E7
  • Tercera captura de pantalla https://optifine.es/downloads/OptiFine 1.10.2 HD U E7
  • Cuarta captura de pantalla https://optifine.es/downloads/OptiFine 1.10.2 HD U E7

Registro de cambios para la versión 1.10.2 HD U E7

OptiFine 1.10.2_HD_U_E7
- fixed mob spawning rate (#1055)
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- optimizaed memory allocation
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed emissive textures loading, reloading and z-fighting on mob models
- added alternative Mooshroom mushroom model, uses "assets/minecraft/textures/entity/cow/mushroom_red.png"
- fixed crash when username contains ASCII 0 (#999)
- added option Emissive Textures, moved configuration to "assets/minecraft/optifine/emissive.properties"
- added emissive overlays for items, mobs and block entities
- extended Custom Colors with support for emissive texture overlays
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed spider eyes z-fighting
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added entity parameters for CEM animations
- added boolean expressions for CEM animations
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed CIT for custom potions
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- added Lazy Chunk Loading for multi-core CPUs
- optimized Load Visible Chunks (F3+L) to work faster
- optimized memory allocation
(HD_U_E6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_E5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- fixed Forge custom sprite loading with dependencies (Tinkers Construct)
- enabled shaders program "gbuffers_beaconbeam"
- fixed Smart Leaves not culling when decayable state is different
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- added custom underlava fog colors
- fixed Lagometer with Forge
- fixed Random Mobs to use entity UUID in multiplayer
- added Better Grass option "grass.multilayer"
- compatible with Forge #2511
(13.12.2017)

OptiFine 1.10.2_HD_U_E3
- fixed lowercase check
- fixed swamp water color when Swamp Colors is OFF
- fixed options to be saved in UTF-8 (MC-117449)
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
- added support for CIT models
- fixed compatibility with Forge key modifiers (#518)
- updated installer to use launchwrapper 1.12
- updated CTM to allow overlays on non-full flocks (farmland, grass path)
- fixed CTM compact with translucent textures (stained glass)
- extended CIT NBT rules, values starting with "!" perform a negative match (#606)
- fixed crash with Forestry when Smart Trees (leaves) is enabled
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- fixed entity shadows using wrong shaders programs (spiders, players, enchanted items)
- added shaders compatible rendering for end portals
- fixed CEM for zombie_pigman
- compatible with Forge #2316
(29.06.2017)

OptiFine 1.10.2_HD_U_D8
- fixed crash when Forge has mod dependency errors and skips the TextureMap loading (Forge #2273+)
- added shaders shadow optimization "shadowDistanceRenderMul" (#489)
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487)
- added shader macro MC_VERSION
- fixed shaders off hand rendering when main hand has echanted item (#481)
- compatible with Forge #2221
(04.05.2017)

OptiFine 1.10.2_HD_U_D7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- compatible with Forge #2221
(09.02.2017)

OptiFine 1.10.2_HD_U_D6
- added fix for MC-98707
- fixed crash with Railcraft and AA/AF enabled
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- fixed CEM animation operator "%"
- fixed CEM for ender crystal
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed fog affecting the debug renderer
- fixed CEM models glowing with shaders (spider, enderman, dragon)
- fixed "nbsp" character to render as space
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed CEM custom texture overriding TileEntity destroy overlay
- fixed CEM model scale
- fixed minecart CEM model
- fixed render distance Extreme in The End
- reorganized reflection support
- fixed ambient sounds not playing (vanilla bug MC-91803)
- added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated documentation
- updated Custom Items to recognize enchantment names
- fixed CEM for ender dragon and enderman
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- fixed crash when loading tile entities (flower pot)
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- fixed custom potion textures
- fixed custom potion colors
- added option Screenshot Size (1x to 4x)
- compatible with Forge #2209
(12.01.2017)

OptiFine 1.10.2_HD_U_D4
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- compatible with Forge #2151
(24.11.2016)

OptiFine 1.10.2_HD_U_D3
- fixed end sky custom color
- added CEM animation operator "%" and function "fmod(x,y)"
- added option Advanced Tooltips - shows extended information for items and shader options (F3+H)
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- updated CTM overlays to work for transparent blocks
- added xporb animation duration (xporb.time in color.properties, value in ms)
- compatible with Forge #2125
(15.11.2016)

OptiFine 1.10.2_HD_U_D2
- fixed Forge spash screen crashing on Mac OS
- added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
- fixed "IllegalStateException: Splash thread", caused by "FileNotFoundException: mcpatcher/font/ascii.png"
- better error handling for "IllegalStateException: Already building!"
- optimized render distance Extreme (32 chunks)
- added CEM scale variables "sx", "sy" and "sz"
- compatible with Forge #2099
(28.10.2016)

OptiFine 1.10.2_HD_U_D1
- fixed custom sign text color
- fixed Forge compatibility (Extra Utilities 2 crash)
- extended CEM to load textures from vanilla folders
- added system property "animate.model.living", when "true" all mob models are rendered as moving
- added custom model animations
- added Custom Entity Models (CEM)
- fixed rendering of invalid models (null quad facing)
- custom models for entities (mobs, boats, minecarts, ...) and tile entities (chests, signs, ...)
- fixed detection of maximum texture size for modern GPUs
- fixed entity rendering when standing still
- fixed panorama missing texture when changing resource pack
- fixed CTM block matching (stained glass "light_blue")
- added shader options for back-face rendering per layer
- compatible with Forge #2099
(12.10.2016)

OptiFine 1.10.2_HD_U_C3
- fixed grass and flowers bounding box to match render model
- fixed flickering CTM overlays for rotated models
- fixed custom items handheld rendering
- fixed CTM overlays to work only for full face quads
- fixed Custom Items crash when referencing "assets/minecraft/textures/items"
- fixed face culling for custom pane models
- enabled shader variable "ambientOcclusionLevel"
- fixed Better Snow with shaders and waving grass
- optimized entity rendering
- fixed Fast Render default to OFF
- added custom panoramas
- added CTM method overlay (block transitions)
- fixed CTM horizontal and vertical for top and bottom faces
- added CTM method "ctm_compact" - uses 5 textures instead of 47
- compatible with Forge #2073
(25.08.2016)

OptiFine 1.10.2_HD_U_C2
- fixed flowing lava texture
- fixed texture atlas to correctly grow up to the maximum texture size
- added shader properties "sun=true|false" and "moon=true|false"
- fixed Danymic Lights for entities falling outside of the world (y < 0)
- fixed connected glass pane to only remove up/down segment texture when neighbour has a segment at this side
- fixed CIT damage as percentage
- compatible with Forge #2002
(06.07.2016)

OptiFine 1.10.2_HD_U_C1
- added check for 3D Anaglyph + Shad
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OptiFine Minecraft 1.10.2

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