Descargar OptiFine 1.11 HD U B7
Descarga la versión 1.11 HD U B7 de OptiFine compatible con Minecraft 1.11.
Información
- Versión1.11 HD U B7
- CompatibilidadMinecraft 1.11
- Fecha de lanzamiento14-03-2017
¿Cómo descargar OptiFine 1.11?
- Descarga OptiFine 1.11 desde la sección de descargas.
- Click en el botón «Descargar»
- Guarda el fichero en tu ordenador y ejecutalo para comenzar la instalación.
¿Cómo instalar OptiFine 1.11?
- Primero descargamos OptiFine 1.11 para Minecraft
- Hacemos doble click en el fichero descargado (.jar)
- Se abrirá un instalado donde haremos click en siguiente hasta finalizar la instalación.
- Una vez finalizado el asistente de instalación, ya tendremos instalado OptiFine 1.11.
- Abre el launcher o lanzador de Minecraft.
- Haz click en la pestaña Installations.
- Allí deberíamos ver la instalación de OptiFine 1.11, lo que nos indica que todo ha salido bien y Optifine está instalado y listo para jugar.
- Ahora, ¡inicia Minecraft y a disfrutar!
¿Que versión de Optifine necesito?
Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.11 para Minecraft 1.11 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.
Ejemplos de texturas
Registro de cambios para la versión 1.11 HD U B7
OptiFine 1.11_HD_U_B7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks
- added CEM model for shulker_box
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- compatible with Forge #2199
(09.02.2017)
OptiFine 1.11_HD_U_B6
- added fix for MC-98707
- fixed crash with Railcraft and AA/AF enabled
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- fixed CEM animation operator "%"
- added CEM for donkey, mule, skeleton_horse and zombie_horse
- fixed CEM for ender crystal
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed fog affecting the debug renderer
- fixed CEM models glowing with shaders (spider, enderman, dragon)
- compatible with Forge #2199
(12.01.2017)
OptiFine 1.11_HD_U_B5
- fixed "nbsp" character to render as space
- compatible with Forge #2198
(22.12.2016)
OptiFine 1.11_HD_U_B4
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed CEM custom texture overriding TileEntity destroy overlay
- fixed CEM model scale
- fixed minecart CEM model
- fixed render distance Extreme in The End
- reorganized reflection support
- compatible with Forge #2188
(19.12.2016)
OptiFine 1.11_HD_U_B3
- added CEM models for evoker, evoker fangs, vex and vindicator
- fixed ambient sounds not playing (vanilla bug MC-91803)
- added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated documentation
- updated Custom Items to recognize enchantment names
- fixed CEM for ender dragon and enderman
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- compatible with Forge #2188
(19.12.2016)
OptiFine 1.11_HD_U_B2
- fixed crash when loading tile entities (flower pot)
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- added warning for non-lowercase resource files
- fixed custom potion textures
- fixed custom potion colors
- added option Screenshot Size (1x to 4x)
- fixed support for v2 resource packs
- compatible with Forge #2157
(30.11.2016)
OptiFine 1.11_HD_U_B1
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- updated entity handling to reflect the Forge rewrite of the entity registry
- updated MCP mappings
- reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings
- updated to Minecraft 1.11
- compatible with Forge #2157
(24.11.2016)