Descarga la versión 1.11 HD U C3 de OptiFine compatible con Minecraft 1.11.
Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.11 para Minecraft 1.11 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.
OptiFine 1.11_HD_U_C3
- fixed CTM for observer power state
- fixed swamp water color when Swamp Colors is OFF
- fixed options to be saved in UTF-8 (MC-117449)
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
- added support for CIT models
- fixed compatibility with Forge key modifiers (#518)
- updated installer to use launchwrapper 1.12
- fixed Forge compatibility (ChunkCache.isSideSolid)
- updated CTM to allow overlays on non-full flocks (farmland, grass path)
- fixed CTM compact with translucent textures (stained glass)
- extended CIT NBT rules, values starting with "!" perform a negative match (#606)
- fixed crash with Forestry when Smart Trees (leaves) is enabled
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava
- added CEM support for husk, stray, wither skeleton, llama, mooshroom and zombie_villager
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- fixed entity shadows using wrong shaders programs (spiders, players, enchanted items)
- added shaders compatible rendering for end portals
- fixed CEM for zombie_pigman
- compatible with Forge #2199
(26.06.2017)
OptiFine 1.11_HD_U_B8
- fixed crash when Forge has mod dependency errors and skips the TextureMap loading (Forge #2273+)
- added shaders shadow optimization "shadowDistanceRenderMul" (#489)
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487)
- added shader macro MC_VERSION
- fixed shaders off hand rendering when main hand has echanted item (#481)
- compatible with Forge #2199
(04.05.2017)
OptiFine 1.11_HD_U_B7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks
- added CEM model for shulker_box
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- compatible with Forge #2199
(09.02.2017)
OptiFine 1.11_HD_U_B6
- added fix for MC-98707
- fixed crash with Railcraft and AA/AF enabled
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- fixed CEM animation operator "%"
- added CEM for donkey, mule, skeleton_horse and zombie_horse
- fixed CEM for ender crystal
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed fog affecting the debug renderer
- fixed CEM models glowing with shaders (spider, enderman, dragon)
- compatible with Forge #2199
(12.01.2017)
OptiFine 1.11_HD_U_B5
- fixed "nbsp" character to render as space
- compatible with Forge #2198
(22.12.2016)
OptiFine 1.11_HD_U_B4
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed CEM custom texture overriding TileEntity destroy overlay
- fixed CEM model scale
- fixed minecart CEM model
- fixed render distance Extreme in The End
- reorganized reflection support
- compatible with Forge #2188
(19.12.2016)
OptiFine 1.11_HD_U_B3
- added CEM models for evoker, evoker fangs, vex and vindicator
- fixed ambient sounds not playing (vanilla bug MC-91803)
- added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated documentation
- updated Custom Items to recognize enchantment names
- fixed CEM for ender dragon and enderman
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- compatible with Forge #2188
(19.12.2016)
OptiFine 1.11_HD_U_B2
- fixed crash when loading tile entities (flower pot)
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- added warning for non-lowercase resource files
- fixed custom potion textures
- fixed custom potion colors
- added option Screenshot Size (1x to 4x)
- fixed support for v2 resource packs
- compatible with Forge #2157
(30.11.2016)
OptiFine 1.11_HD_U_B1
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- updated entity handling to reflect the Forge rewrite of the entity registry
- updated MCP mappings
- reorganized options, moved Dynamic Lights and Dynamic FOV to Video Settings
- updated to Minecraft 1.11
- compatible with Forge #2157
(24.11.2016)