Descarga la versión 1.7.2 HD U E8 de OptiFine compatible con Minecraft 1.7.2.
Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.7.2 para Minecraft 1.7.2 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.
OptiFine 1.7.2_HD_U_E8
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- added shader macro MC_VERSION
- compatible with Forge #1161
(04.05.2017)
OptiFine 1.7.2_HD_U_E7
(189_H7)
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- updated shaders: added support for custom textures
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- fixed shaders to save options on ESC
- added fix for MC-98707
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- fixed detection of maximum texture size for modern GPUs
- added shader options for back-face rendering per layer
- enabled shader variable "ambientOcclusionLevel"
- fixed Fast Render default to OFF
- added shader properties "sun=true|false" and "moon=true|false"
- added check for 3D Anaglyph + Shaders
- added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
- fixed fullscreen mode to show all available resolutions
(188_H6)
- added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
- fixed world border to use program gbuffers_textured_lit
- fixed clouds to use program gbuffers_clouds
- replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
- fixed enchanted armor to use program gbuffers_armor_glint
- added shader uniforms entityId and tileEntityId
- updated shaders documentation
- added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
- fixed shader uniform "entityHurt" to not affect other entities
- fixed "#include" for vertex shaders
(188_H5)
- removed shaders hand depth 4x and 8x values - broken and not needed
- removed shaders option Cloud Shadows, not working and disabled in 1.8
(188_H2)
- added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
- fixed shader initialization in nether/end
- added shader profiles
- added resources - /assets/minecraft/optifine/lang/en_US.lang
- added shader resources
- fixed shader shadow flickering (like it was in G6), performance may suffer a bit
- added support for shader variables
- added configurable shaders options screen
- fixed leash rendering with shaders to use program basic
- right click on a shader option resets it to default
- added parsing of predefined shader const options (bool, float and int)
- fixed hand held translucent items with shaders
- added shaders per world dimension - "/shaders/world-1" for nether
- the dimension shaders are scanned for shader options
- removed chat message when loading shaders
- updated shader profiles to allow program deactivation
- added support for "#include" in shaders
- fixed black screen with shaders when starting in the nether / end
- added hotkey F3+R to reload current shaders (ninja update)
(188_G9)
- fixed compass and clock to work when animations are off
- added shader options
- the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
- commented defines are with default state OFF
- ambiguous options (both ON and OFF state found) are disabled and can not be changed
- option names are global for all shader files in a shader pack
- one option can be present in several shader files and it will be switched simultaneously in all of them
- only ON/OFF options are supported for now, variables may be added later with range syntax
- comments on the same line after the "#define" are shown as tooltips
- added support for "shaders.properties": http://pastebin.com/g2E4NqPM
- the shader option comments are split by sentences in the tooltip
(188_G7)
- optimized shader shadows generation
(188_G6)
- fixed shader shadow flickering and incorrect shadow rendering (minimal FPS drop is possible for shader packs with shadows)
(188_F4)
- fixed shaders to use correct block light levels (option Classic Lighting)
- updated shader options
(188_F3)
- reset video settings also resets shaders and FXAA
(188_F2)
- merged shaders from 1.8.8_HD_U_F2
(1710_D6)
- fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
- fixed unicode font rendering with HD resource packs
- added Dynamic Lights (off, fast, fancy)
- added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
- added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
- added folder selection in installer
- added build number
- fixed unicode font shadow
- compatible with Forge #1161
(16.03.2017)
OptiFine 1.7.2_HD_U_E4
- fixed Forge Block.hasTileEntity() for Immersive Engineering
- compatible with Forge #1161
(28.04.2016)
OptiFine 1.7.2_HD_U_E3
- removed all Mojang content from final JAR
- added support for class patches
- compatible with Forge #1161
(15.03.2016)
OptiFine 1.7.2_HD_U_E2
- added support for preview versions
- fixed entity updates - MoCreature insects
- compatible with Forge #1161
(23.02.2016)
OptiFine 1.7.2_HD_U_E1
- fixed Random Mobs in multiplayer worlds
- added support for RandomMobs property files (biome, height, weight)
- fixed transparent textures with alpha < 16
- fixed logo "mojang.png" to be loaded from resource packs
- fixed compass and clock to work when animations are off
- extended "mcpatcher/color.properties", added support for "clouds=off"
- added custom text colors
- added blend method overlay for custom sky
- fixed overlapping transitions for custom sky
- fixed connected textures to check for server resource pack
- fixed rendering of custom unicode fonts
- extended crash report
- fixed bold text with HD font
- unicode character widths are reloaded with the resource pack
- optimized remote resource loading with http pipelining
- added notification for 32-bit Java running on 64-bit OS
- added option Show FPS - displays compact rendering information
- added option Vignette: Fast = FPS + 10%
- extended option Fast Render with new optimizations: ON = FPS + 10%
- fixed Animated Textures to load textures only when enabled
- compatible with Forge #1161
(21.01.2016)
OptiFine 1.7.2_HD_U_D5
- optimized chunk rendering, FPS +30% is possible
- report OpenGL errors in chat
- compatible with Forge #1147
(30.01.2015)
OptiFine 1.7.2_HD_U_D4
- various bugfixes
- updated Forge compatibility
- compatible with Forge #1147
(19.12.2014)
OptiFine 1.7.2_HD_U_D3
- fixed compatibility with Railcraft and IC2
- compatible with Forge #1147
(07.07.2014)
OptiFine 1.7.2_HD_U_D1
- merged all changes from 1.7.4_HD_U_D1
- compatible with Forge #1032
(21.02.2014)
OptiFine 1.7.2_HD_U_C2
- fixed skin rendering
- added support for multiple resource packs
- added option Translucent Blocks
- added connected stained glass and stained glass panes (also Fancy!)
- antialiasing not active
- compatible with Forge #998
(20.01.2014)