Descarga la versión 1.7.10 HD U E7 de OptiFine compatible con Minecraft 1.7.10.
OptiFine 1.7.10_HD_U_E7
- extended shaders custom uniforms to access vector components
- fixed shader configuration parsing (vsh, comments)
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- added custom shader uniforms (#924)
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed crash when username contains ASCII 0 (#999)
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed shaders normal/specular animations
(HD_U_E6)
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- optimized shader option parsing
- added shader macros for user options (FXAA, Normal Map, Specular Map, Render Quality, etc.)
(HD_U_E5)
- updated shader options, added configurable screen columns
- added shader options value formatting (prefix and suffix)
- added support for local player models
- enabled shaders program "gbuffers_beaconbeam"
- fixed memory leak in cape download
- fixed shaders to load files only from the shader pack
- added font alpha blending
- fixed shader options crash on right click
- compatible with Forge #1614
(28.12.2017)
OptiFine 1.7.10_HD_U_E3
- fixed ghost blocks in chunk cache
- fixed shaders block ID remapping
- fixed Mipmap Type slider
- fixed potion glint with Fast Render on NVidia
- added Custom Sky option "weather=clear|rain|thunder"
- fixed Custom Sky not visible for Render Distance below 8 chunks
- fixed detection of maximum texture size for modern GPUs
- fixed custom animations to check for invalid coordinates
- fixed conflict with Emojiful
- added shader option sliders
- added shader texture formats R16F, RG16F, RGB16F, RGBA16F and RGB9_E5
- fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
- updated installer to use launchwrapper 1.12
- extended shaders uniform isEyeInWater, added value 2 when the camera is in lava
- fixed tall grass rendering in the End when mipmaps are enabled
- fixed item pickup animation using wrong shaders program
- added shaders compatible rendering for end portals
- compatible with Forge #1614
(26.10.2017)
OptiFine 1.7.10_HD_U_D8
- fixed shaders loading "block.properties" (#569)
- added shaders uniforms "nightVision", "blindness" and "screenBrightness"
- added shaders property "vignette"
- added shader macro MC_VERSION
- compatible with Forge #1614
(04.05.2017)
OptiFine 1.7.10_HD_U_D7
(189_H7)
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- updated shaders: added support for custom textures
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- fixed shaders to save options on ESC
- added fix for MC-98707
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- fixed detection of maximum texture size for modern GPUs
- added shader options for back-face rendering per layer
- enabled shader variable "ambientOcclusionLevel"
- fixed Fast Render default to OFF
- added shader properties "sun=true|false" and "moon=true|false"
- added check for 3D Anaglyph + Shaders
- added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
- fixed fullscreen mode to show all available resolutions
(188_H6)
- added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
- fixed world border to use program gbuffers_textured_lit
- fixed clouds to use program gbuffers_clouds
- replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
- fixed enchanted armor to use program gbuffers_armor_glint
- added shader uniforms entityId and tileEntityId
- updated shaders documentation
- added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
- fixed shader uniform "entityHurt" to not affect other entities
- fixed "#include" for vertex shaders
(188_H5)
- removed shaders hand depth 4x and 8x values - broken and not needed
- removed shaders option Cloud Shadows, not working and disabled in 1.8
(188_H2)
- added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
- fixed shader initialization in nether/end
- added shader profiles
- added resources - /assets/minecraft/optifine/lang/en_US.lang
- added shader resources
- fixed shader shadow flickering (like it was in G6), performance may suffer a bit
- added support for shader variables
- added configurable shaders options screen
- fixed leash rendering with shaders to use program basic
- right click on a shader option resets it to default
- added parsing of predefined shader const options (bool, float and int)
- fixed hand held translucent items with shaders
- added shaders per world dimension - "/shaders/world-1" for nether
- the dimension shaders are scanned for shader options
- removed chat message when loading shaders
- updated shader profiles to allow program deactivation
- added support for "#include" in shaders
- fixed black screen with shaders when starting in the nether / end
- added hotkey F3+R to reload current shaders (ninja update)
(188_G9)
- fixed compass and clock to work when animations are off
- added shader options
- the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
- commented defines are with default state OFF
- ambiguous options (both ON and OFF state found) are disabled and can not be changed
- option names are global for all shader files in a shader pack
- one option can be present in several shader files and it will be switched simultaneously in all of them
- only ON/OFF options are supported for now, variables may be added later with range syntax
- comments on the same line after the "#define" are shown as tooltips
- added support for "shaders.properties": http://pastebin.com/g2E4NqPM
- the shader option comments are split by sentences in the tooltip
(188_G7)
- optimized shader shadows generation
(188_G6)
- fixed shader shadow flickering and incorrect shadow rendering (minimal FPS drop is possible for shader packs with shadows)
(188_F4)
- fixed shaders to use correct block light levels (option Classic Lighting)
- updated shader options
(188_F3)
- reset video settings also resets shaders and FXAA
(188_F2)
- merged shaders from 1.8.8_HD_U_F2
- compatible with Forge #1614
(20.02.2017)
OptiFine 1.7.10_HD_U_D6
- fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
- fixed unicode font rendering with HD resource packs
- added Dynamic Lights (off, fast, fancy)
- added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
- added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
- added folder selection in installer
- added build number
- fixed unicode font shadow
- compatible with Forge #1614
(06.06.2016)
OptiFine 1.7.10_HD_U_D4
- fixed Forge Block.hasTileEntity() for Immersive Engineering
- compatible with Forge #1614
(28.04.2016)
OptiFine 1.7.10_HD_U_D3
- removed all Mojang content from final JAR
- added support for class patches
- compatible with Forge #1614
(15.03.2016)
OptiFine 1.7.10_HD_U_D2
- added support for preview versions
- fixed entity updates - MoCreature insects
- compatible with Forge #1614
(23.02.2016)
OptiFine 1.7.10_HD_U_D1
- fixed Random Mobs in multiplayer worlds
- added support for RandomMobs property files (biome, height, weight)
- fixed transparent textures with alpha < 16
- fixed logo "mojang.png" to be loaded from resource packs
- fixed compass and clock to work when animations are off
- extended "mcpatcher/color.properties", added support for "clouds=off"
- added custom text colors
- added blend method overlay for custom sky
- fixed overlapping transitions for custom sky
- fixed connected textures to check for server resource pack
- fixed rendering of custom unicode fonts
- extended crash report
- fixed bold text with HD font
- unicode character widths are reloaded with the resource pack
- optimized remote resource loading with http pipelining
- added notification for 32-bit Java running on 64-bit OS
- added option Show FPS - displays compact rendering information
- added option Vignette: Fast = FPS + 10%
- extended option Fast Render with new optimizations: ON = FPS + 10%
- fixed Animated Textures to load textures only when enabled
- compatible with Forge #1614
(21.01.2016)
OptiFine 1.7.10_HD_U_C1
- enabled Forge loading screen
- compatible with Forge #1481
(02.07.2015)
OptiFine 1.7.10_HD_U_B8
- updated Forge compatibility
- compatible with Forge #1481
(30.06.2015)
OptiFine 1.7.10_HD_U_B7
- updated to work with Forge loading screen
- compatible with Forge #1395
(27.04.2015)
OptiFine 1.7.10_HD_U_B6
- removed reference to MinecraftProfileTexture
- fixed "java.lang.NoSuchMethodError: com.mojang.authlib.minecraft.MinecraftProfileTexture" when Authlib is silently updated to 1.5.21
(17.04.2015)
OptiFine 1.7.10_HD_U_B5
- optimized chunk rendering, FPS +30% is possible
- report OpenGL errors in chat
- updated Forge compatibility
- compatible with Forge #1291
(30.01.2015)
OptiFine 1.7.10_HD_U_B4
- various bugfixes
- updated Forge compatibility
- compatible with Forge #1240
(19.12.2014)
OptiFine 1.7.10_HD_U_B1
- fixed Forge compatibility
- compatible with Forge #1240
(05.12.2014)
OptiFine 1.7.10_HD_U_A4
- fixed compatibility with Railcraft and IC2
- compatible with Forge #1180
(07.07.2014)