Descarga la versión 1.14.4 HD U F3 de OptiFine compatible con Minecraft 1.14.4.
Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.14.4 para Minecraft 1.14.4 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.
OptiFine 1.14.4_HD_U_F3
- fixed CEM handling of attached models (#2323)
- fixed slider options tooltips (#2718)
- added connected textures for resource pack "Programmer Art"
- fixed renderType for legacy (pre-1.13) shaders
- added shaders instancing for composite programs
- added shaders instancing as alternative to geometry shaders
- fixed shaders #include on first line
- internally compatible with Forge 28.0.23 (can't be installed yet)
(06.08.2019)
OptiFine 1.14.4_HD_U_F2
- updated to 1.14.4
- not compatible with Forge
(20.07.2019)
OptiFine 1.14.3_HD_U_F2
- fixed crash in CIT (#2624)
- added support for raw shader textures (#2631)
- fixed geometry shaders on Intel/AMD (#2359)
- updated Forge patches
- fixed leashed horse GUI with shaders (#2545)
- internally compatible with Forge 27.0.51 (can't be installed yet)
(16.07.2019)
OptiFine 1.14.3_HD_U_F1
- fixed shaders horizon rendering
- restored void rendering, needed by shaders sky (#2522)
- fixed launchwrapper to allow patching of "com.mojang.blaze3d"
- updated to 1.14.3
- not compatible with Forge
(27.06.2019)
OptiFine 1.14.2_HD_U_F1_pre15
- fixed compatibility with Java 9+
- catch exceptions while generating a crash report
- fixed crash when reloading resources (missing texture sprite)
- fixed mipmap levels and mipmap type
- fixed block aliases without shader pack
- fixed crash in ItemRenderer
- fixed flickering chests (#2467)
- fixed sign edit screen in multiplayer (#2422, #2091)
- fixed crash in sprite resize (#2481)
- fixed crash when reloading resources
- fixed maximum mipmap level detection
- fixed villager CEM
- fixed tile entity names (#2472)
- fixed custom GUI names
- fixed villager professions
- fixed load visible chunks
- fixed particle collision (#2408)
- added Random Entities check for wolf/cat collar colors (#2447)
- fixed Emissive Textures on blocks/items (#2461)
- fixed Custom Fonts crash (#2443)
- fixed CTM compact to use vanilla UV corrections (#2460)
- fixed Mipmap Levels to reload resources
- fixed titles of settings screens
- fixed CTM overlay crash (#2436)
- fixed crossbow CIT models (#2404)
- fixed CTM compact for glass panes (#2423)
- added custom loading screen colors
- fixed double click sound on Video Settings
- disabled void rendering when the player is above Y=64
- fixed sky fog
- fixed shader option sliders
- added compatibility block mapping for legacy (pre-1.13) shaders
- updated to 1.14.2
- not compatible with Forge
(23.06.2019)
OptiFine 1.14_HD_U_F1_pre6
- not all features working, not all optimizations added, may crash
- fixed crash with animated paintings (#2393)
- fixed mooshroom, parrot on shoulder, smooth world, save/load VBOS
- fixed CIT armor
- fixed lagometer and profiler
- fixed cape and player items position
- fixed shaders camera position to include eye height (#2390)
- fixed parsing of shaders macro: #if 0
- fixed font memory allocation
- fixed player shadow in first-person view
- fixed shaders entity shadows and isEyeInWater
- fixed Max Framerate: VSync
- fixed configurable animations
- fixed ghost dynamic lights from dead mobs
- fixed slab model rendering
- optimized memory allocation
- enabled server lagometer
- fixed default CTM to use 1.14 textures
- fixed texture atlas sprite loading
- fixed double click sound in options
- fixed main menu panorama
- fixed mojang logo
- fixed option tooltips
- fixed option GUI Scale
- fixed crash in shaders options
- updated to 1.14
- not compatible with Forge
(27.05.2019)
OptiFine 1.13.2_HD_U_E8
- fixed shader programs above composite9 and deferred9 (#2251)
- fixed translucent block ordering with shadowmap (#2287)
- fixed shaders normal/specular textures (#2286)
- fixed structure void rendering (#847)
- internally compatible with Forge 25.0.90 (can't be installed yet)
(05.04.2019)
OptiFine 1.13.2_HD_U_E7
- added custom uniform parameters: temperature, rainfall, biome_category, biome_precipitation
- fixed F3 key listeners
- fixed cape elytra when changing dimensions (#2203)
(01.03.2019)
OptiFine 1.13.2_HD_U_E6
- added optifine cape customization (server login + redirect to website)
- fixed support for optifine cape elytra
- fixed option Fire Animated (#2124)
- extended shaders custom textures with normal/specular variants (#2120)
- fixed shaders custom lightmap texture "minecraft:dynamic/lightmap_1"
- fixed shaders normal/specular textures when mipmaps are off
(13.02.2019)
OptiFine 1.13.2_HD_U_E5
- fixed shaders list sorting
- extended maximum chat width to 1176px (#1959)
- added options Chat Background and Chat Shadow (#1861, #1379)
- fixed Better Grass for podzol (#2049)
- fixed CEM for illusioner and armor stand (#2046, #2057, #2066)
- fixed mouse wheel scrolling in shaders list (#2078)
- fixed particles sliding on the ground (#2077)
- fixed swamp color blending (#2076)
- fixed particle tick lag (#2022)
- fixed chunk loading lag spikes (blockRefCount, heightmap)
- optimized chunk loading (2x faster)
- renamed mooshroom back mushroom texture to "textures/entity/cow/red_mushroom.png"
- added CEM model for illusioner, updated models: evoker, evoker_fangs, vindicator
- fixed CTM method repeat for bottom faces (#1845)
- fixed shader dimensions on world change (#1844)
- fixed lag spike on autosave
- fixed autosave interval (#1995)
- fixed custom lightmap to recognize conduit power as night vision (#1999)
- fixed CEM for mule and donkey (#2006)
- added custom clear color for shader buffers
- extended Better Snow with 1.13 blocks (#2015)
- fixed black borders with AF and trilinear mipmaps (#2016)
- fixed flickering water chunks with AF (#1981)
- fixed errors on fullscreen Alt+Tab
- removed shaders programs deferred/composite_last, added deferred/composite_pre
- reorganized shaders buffer flipping
- fixed shaders deferred pass breaking water
- fixed world memory leak
- fixed texture resizing with mipmaps
- fixed sun/moon on render distance 2 (#1975)
- fixed black spot between vertical walls (#1872)
(10.12.2018)
OptiFine 1.13.2_HD_U_E4
- updated natural textures to 1.13
- fixed CIT vanilla model location parsing
- added CEM models for horse, dolphin and drowned
(25.10.2018)
OptiFine 1.13.1_HD_U_E3
- fixed shaders handheld item light value
- added stack trace and rate limit for OpenGL errors
- fixed shaders option sliders
- fixed CEM for block skull
- fixed shaders crash in noise texture upload
- fixed screenshot size with shaders
- fixed custom items non-full models
- fixed custom screenshot size
- fixed custom items model transforms (#1787)
- fixed shaders resource files to be lowercase (us_en.lang)
- fixed shaders block entity mapping
- fixed stem colors, double plant colors
- removed armor colors configuration
- fixed particle.water and spawn egg colors (#1893)
- added shaders entity mapping
- added support for elytra matching the optifine cape
- fixed CTM not initializing on startup (#1851)
- fixed shaders program for breaking animation
- merged FontRenderer (char width, offset bold, custom colors, nbsp)
- moved all configurations from folder "mcpatcher" to folder "optifine" (#1557)
- removed numeric IDs for blocks, items, enchantments and metadata
- shaders block/item mapping is now required for block/item ids
- added shaders item mapping
- added macro processing for shaders properties
- optimized sign and item frame rendering
- fixed world memory leak (#1835)
- removed option Clear Water
- fixed antialiasing and anisotropic filtering
- fixed properties files parsing to ignore trailing spaces
- fixed biome parsing
- fixed zoom key conflict
- fixed crash with custom texture animations
- optimized chunk loading
- fixed default connected textures
- replaced smooth biomes with biome blend radius
- fixed custom animations
- fixed shaders normal/specular animations
- fixed Custom Items
- fixed missing chunks when loading the world
- merged MCPBot mappings
- fixed black horizon on disable shaders
- fixed mipmap type and blending
- fixed load visible chunks (F3+L)
- fixed shaders uniform isEyeInWater for waterlogged blocks
- fixed parsing of shader texture metadata
- fixed shader options sliders
- fixed button Done in GuiMessage
- fixed crash with Java 9+
- removed check for lowercase resource locations
- added native memory info in debug screen
- fixed out of memory crash with shaders
- fixed compatibility with legacy launcher (#1635)
- fixed double scanning default resource pack
- fixed startup logo rescaling
- fixed parsing of full CTM paths (#1700)
- fixed Better Grass for grass path block (#1684)
- fixed CTM log orientation (#1685)
- fixed MultiMC resource loading (#1705)
- fixed leaves having checkerboard pattern with Smooth Biomes OFF
- fixed connected glass panes (#1661)
- fixed cloud height
- fixed crash with block slab using wrong block state (#1717)
- fixed Dynamic Lights to correctly reset on enable/disable (#1680)
- fixed water colormap
- fixed fluid animations with Smart Animations
- fixed rendering of players with non-latin usernames (#1637)
- fixed crash with TIS-3D Rift (#1677)
- fixed Video Settings to save on ESC
- fixed custom lightmap channels
- added Fullscreen Resolution
- fixed crash in Statistics
- fixed Fast Math accuracy
- added shader uniform "fogDensity"
- fixed fog options
- fixed FXAA flipping screen vertically
- updated to 1.13
(18.10.2018)
OptiFine 1.12.2_HD_U_E2
- optimized memory allocation
- optimized chunks loading, about 2x faster now
- extended Show FPS and debug screen to show minimum FPS
- fixed shield and bow model variants (#1516)
- fixed distant higher chunks disappearing in multiplayer (#1522)
- fixed crash with Voxelmap and Smart Animations (#1524)
- fixed shaders to correctly restore custom gbuffers textures after deferred programs
- fixed shader uniforms entityId and blockEntityId in shadow program
- fixed handling of relative paths for ZIP shader packs
- optimized rendering of item models with many predicates (#1500)
- compatible with Forge #2729
(28.07.2018)
OptiFine 1.12.2_HD_U_E1
- fixed armor slots with player on fire and AA/AF enabled (#1495)
- fixed fire in first person with Smart Animations (#1487)
- fixed experience bar transparency (#1471)
- fixed emissive texture loading
- fixed crash in chunk visibility check (#1413)
- fixed entities on fire with AA/AF/SmartAnimations (#1415)
- fixed shaders custom textures in gbuffers_water (#1425)
- increased composite and deferred shader programs to 16
- added interpolate and frame skip to Custom Animations
- fixed sign text render distance to depend on screen resolution and FOV
- added system property "log.detail=" for extended logging
- reduced logging when loading sprites (custom loader, sprite dependency)
- added CTM tile name
- added option Smart Animations
- added dynamic lights for mods
- fixed disabled shader programs in dimension folder
- fixed OpenGL error when disabling Fast Render
- reorganized shader programs
- reorganized source packages
- compatible with Forge #2712
(28.06.2018)
OptiFine 1.12.2_HD_U_D3
- fixed sampler binding for programs "gbuffers_beaconbeam", "gbuffers_item" and "gbuffers_armor_glint"
- fixed shaders uniform "isEyeInWater" to work in 3rd person view
- compatible with Forge #2691
(15.05.2018)
OptiFine 1.12.2_HD_U_D2
- fixed horse random textures (#1357)
- added CEM support for bed and parrot (#1117)
- fixed crash with Galacticraft (#1366)
- fixed shaders projection matrix when underwater (#1344, #827)
- added option Show OpenGL Errors
- added support for geometry shaders ".gsh" (#1355)
- extended CIT to check for alternative shield models (#1169)
- added shaders uniform blendFunc (#884)
- fixed End loading bug (#1326)
- removed width and height limits for CTM method "repeat"
- fixed shaders uniform "depthtex1" in