Descarga la versión HD U H4 de OptiFine compatible con Minecraft 1.18.1.
OptiFine 1.18.1_HD_U_H4
- fixed transition between sky and horizon with render distance above 32
- fixed 1.18.1 fog render distance
- updated to 1.18.1
- compatible with Forge 39.0.0
(12.12.2021)
OptiFine 1.18_HD_U_H3
- updated tooltips for 1.18 options
- fixed screenshot with AA (#5770)
- fixed dynamic lights lag with blocking updates (#6420)
- fixed flickering entity shadows on chunk borders
- fixed placing block in an empty chunk (#6415)
- fixed "shadow.culling" priority
- added shadow debug screen information
- added system property "chunk.debug.keys"
- combined shadow culling with shadow render distance
- added shaders property "shadow.culling" and check for PT shaders
- optimized shadow entity rendering
- fixed lagometer to show shadows, entities and block entities
- optimized shaders shadow culling
- fixed chunk cache and biome temperature
- updated to 1.18
- fixed shaders macro MC_VERSION for preview versions
- chunk culling bugfixes
- optimized chunk culling
- updated to 1.18-pre1
- compatible with Forge 38.0.14
(06.12.2021)
OptiFine 1.17.1_HD_U_H2
- fixed block breaking particles with Forge (#6349)
- compatible with Forge 37.0.103
(13.11.2021)
OptiFine 1.17.1_HD_U_H1
- added support for the microsoft store launcher (#6355)
- more smooth lighting fixes (#1287)
- fixed crash with shaders velocity and disabled random entities (#6307)
- fixed water smooth lighting (#1551)
- fixed smooth lighting (#1287)
- updated ChunkLayerSet to implement Set interface
- separated memory allocation and GC rate
- optimized render states
- restored Forge particle culling, disabled for guardian effect (#4994)
- fixed breaking animation with shaders uniform renderStage
- fix mipmaps for glass pane top (#6282)
- fixed resizing of animated sprites with fixed height (#5918)
- fixed water cauldron legacy alias
- renamed grass path to dirt path (#6259)
- fixed crash with different normal/specular texture animations (#6029)
- fixed Custom GUIs (#6094)
- fixed black entities on Intel with render regions
- optimized chunk culling
- fixed chunk loading for singleplayer/multiplayer
- fixed shaders programs gbuffers_beacon_beam and gbuffers_entity_glowing
- fixed OpenGL error on reloading resources
- fixed black entities with anisotropic filtering
- updated native memory monitor to work with Java 16
- updated SRG mappings
- fixed glow squid dynamic light on damage (#5741)
- fixed compute shader validation on AMD
- compatible with Forge 37.0.103
(03.11.2021)
OptiFine 1.17.1_HD_U_G9
- fixed custom loading screens (#6128)
- fixed player armor with arabic locale (#5806)
- fixed crash with VoxelMap
- fixed integrated server lag when leveling up a cartographer (#6044)
- removed fallback to OpenGL compatibility profile
- fixed render regions to work in core profile
- fixed splash text for 1.17
- updated Forge patches 37.0.25
- fixed OpenGL error 1282 when activating AF
- fixed shaders crash on AMD
- added custom sky for the end dimension
- fixed AA/AF to work in core profile
- fixed spyglass when Dynamic FOV is off
- fixed shaders compatibility to move #extension lines to header
- fixed sorting of compatibility header lines
- fixed black items/entities on Mac with shaders
- fixed FXAA to use core profile
- fixed shaders startup on Mac
- fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
- fixed shaders inverse matrices
- added modelViewMatrixInverse and projectionMatrixInverse
- insert shaders compatibility lines after last "#extension"
- fixed compatibility mode for shaders using reserved keywords
- fixed compatibility mode for geometry shaders
- updated shaders to use core profile functions
- fixed shaders composite matrices
- renamed shaders sampler "texture" to "gtexture" (#5537)
- fixed shaders compatibility to work in core profile (MacOS)
- fixed shaders rendering of boat in water
- fixed shader loading performance
- added prefix "va" to vanilla attribute names
- fixed shaders horizon rendering
- fixed chest texture in GUI with shaders
- added powder snow support for isEyeInWater uniform (#5993)
- fixed enchanted glint with shaders
- fixed entity normal textures with shaders
- fixed shaders sky color (#5960)
- updated to 1.17.1
- not compatible with Forge
(30.08.2021)
OptiFine 1.17_HD_U_G9_pre26
- fixed shaders compatibility preprocessor
- fixed various bugs in shaders compatibility mode
- fixed spam in log when checking for cape (#5899)
- fixed entities missing in screenshot (#5734)
- fixed shaders entity shadows (#5883)
- fixed shaders block selection and fishing rod line
- fixed shaders particles visible through blocks
- fixed shaders particle and sun solor
- fixed shaders water fog
- fixed shaders lightmap coordinates
- added shaders compatibility mode
- fixed chunks not loading when changing dimension (#5757)
- fixed emissive textures for entities
- fixed custom sky
- added dynamic lights for glow squid, glow berries and glow item frame (#5724)
- added default CTM for tinted glass (#5702)
- optimized startup performance
- fixed smart animations and render regions for translucent blocks
- fixed alpha check for cutout textures (leaves, glass)
- fixed dynamic lights
- updated to 1.17
- not compatible with Forge
(09.07.2021)
OptiFine 1.16.5_HD_U_G8
- fixed shaders macro for Mesa drivers (#5515)
- added CEM for llama decor
- fixed enchantment screen to use CEM book model
- fixed top-level CEM texture for non-living entities
- added CEM for conduit, lectern_book and llama spit
- fixed conduit wind animation with smart animations
- fixed CEM documentation for husk and illagers
- disable selection outline for CEM block entities
- fixed CEM for enchanted trident
- added CEM for bell and trident
- added CEM for all minecarts (chest, command block, furnace and hopper)
- added CEM for wandering_trader and trader_llama
- added CEM for bee, elder_guardian, hoglin, zoglin and strider
- fixed emissive enchanted items, emissive bed (#4222)
- fixed custom colors: map, dye, banners, cat collar (#2777)
- fixed shaders transform matrices lagging one frame in prepared pass
- fixed shaders projection matrix lagging in shadow pass (#5134)
- fixed shaders velocity map crash
- fixed custom colors: water particle, potion, spawn egg, boss (#4173)
- fixed CIT name matching (#4909)
- fixed geometry shaders for Mac M1 (#5442)
- fixed stained glass with anisotropic filtering (#5181)
- fixed shaders with Forge (#5433)
- fixed dragging of option sliders (#5423)
- fixed input lag with lazy chunk loading (#5348)
- added shaders attribute at_midBlock
- added relative shaders buffer size
- added shaders options shadowTerrain, shadowEntities and shadowBlockEntities
- added shaders velocity map
- fixed shaders vertex format switching
- added entity vertex format for shaders
- added option macros when parsing shaders.properties
- fixed integer texture types
- added mipmap generation for compute shaders
- updated shaders layout parsing
- compatible with Forge 36.1.0
(20.04.2021)
OptiFine 1.16.5_HD_U_G7
- added shaders render stages
- fixed underwater overlay with shaders
- changed shaders buffer numbering from hex to decimal
- added draw buffers configuration /* RENDERTARGETS: X,Y,Z */
- added shader compute programs and imageLoad/Store (#791)
- fixed memory allocation on chunk borders
- added Lazy Chunk Loading for 1.16
- fixed invisible mobs (#5016)
- fixed Forge particle culling (#4994)
- fixed TAA with Sildurs shaders (#5294)
- fixed shaders normal/specular animation with AF (#5279)
- fixed crash on circular reference in shaders options
- added shaders blend mode per buffer (#5263)
- fixed shaders custom textures breaking on resources reloaded
- added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds
- fixed crash when reloading shaders
- fixed modded blocks, items and entities mapping with shaders (#3816)
- added shaders buffers with fixed size
- reorganized shaders framebuffers
- added shaders prepare programs
- added shadow composite programs
- added 8 and 16 bit integer texture types
- fixed screenshot with antialiasing (#5228)
- added shaders macro MC_GL_VENDOR_AMD
- added OpenGL debug groups and ignored errors
- added clear color and skip clear for shadow color buffers (#2780)
- added configurable shadow buffer format (#5221)
- fixed antialiasing with Forge
- increased shaders color buffers to 16, added draw buffers mapping (#2103)
- updated to 1.16.5
- compatible with Forge 36.0.42
(19.02.2021)
OptiFine 1.16.4_HD_U_G6
- added system property "frame.time" to show frame time instead of FPS
- fixed cape downloads blocking skin and terrain downloads (#4976)
- added support for shaders texture format LabPBR (#5182)
- fixed custom uniforms using biomes
- optimized antialiasing and anisotropic filtering (prepare)
- optimized antialiasing and anisotropic filtering (multidraw)
- fixed shaders normal/specular textures with anisotropic filtering
- fixed item rendering with shaders and anisotropic filtering
- fixed banners, enchanted items, fire and hand outline with AA/AF
- disabled antialiasing with fabulous graphics
- enabled anisotropic filtering with shaders
- fixed item frames with AA/AF
- fixed antialiasing and anisotropic filtering (#5153)
- fixed crash when when swamp biome isn't registered (#5088)
- fixed player items (santa hat) showing on invisible players (#5150)
- fixed shaders breaking biome mods (#4880)
- fixed custom gui chest type (#5100)
- compatible with Forge 35.1.36
(12.01.2021)
OptiFine 1.16.4_HD_U_G5
- not working: antialiasing and anisotropic filtering
- fixed chunk forced loading (#4832)
- updated to 1.16.4
- compatible with Forge 35.0.1
(06.11.2020)
OptiFine 1.16.3_HD_U_G4
- not working: antialiasing and anisotropic filtering
- fixed shadow bug with sildurs shaders and campfire (#4372)
- added support for Forge modlauncher Target.PRE_CLASS (#4515)
- fixed MineColonies GUI, fixed AT invokespecial/virtual (#4582)
- added particle culling
- updated to 1.16.3
- compatible with Forge 34.0.0
(02.11.2020)
OptiFine 1.16.2_HD_U_G3
- not working: antialiasing and anisotropic filtering
- fixed smart animations with glowing entities on fire
- fixed glowing entities with shaders (#4700)
- added loading screen blend mode (#4712)
- fixed custom mooshroom mushrooms (#3481)
- right click selects previous value in shader options (#4706)
- fixed Mojang logo smoothing (#4337)
- fixed banner with emissive textures (#4707)
- added CEM for piglin, piglin_brute and zombified_piglin (#4600)
- fixed chunks not loading with render distance > 36 (#4261)
- added more steps for shaders render quality (#4556)
- fixed dolphin CEM (#3051)
- fixed server connection with java 9+ (#3773, #3959, #4656, #4667)
- added Forge license (#4654)
- fixed biome handling with shaders (#4687)
- fixed biome handling (#4681, #4658, #4668)
- fixed leaking resource on startup (#4678)
- fixed option VSync (#4680)
- fixed soul flame particles (#4642)
- added shaders uniform playerMood (#4650)
- fixed white/black screen with shaders (#4640)
- updated to 1.16.2
- compatible with Forge 33.0.20
(28.08.2020)
OptiFine 1.16.1_HD_U_G2
- not working: antialiasing and anisotropic filtering
- fixed OpenGL errors with Render Regions
- removed inactive option Use VBOs, reorganized performance settings
- updated Forge compatibility 32.0.98 (#4515)
- fixed missing fullscreen resolutions (#4510)
- fixed enchanted items with shaders (#4512)
- fixed broken textures with some shaders
- added wrap and filter modes for raw shader textures (#2905)
- fixed translucent blocks with Render Regions (#4504)
- fixed CEM with custom emissive textures (#4467)
- fixed shaders and custom sky in custom server dimensions (#4287)
- fixed CIT custom models (#4223)
- optimized chunk rendering when player is above Y=128
- fixed Fast Render with shaders (#4442)
- optimized Render Regions grouping
- fixed zoom to not reset cinematic camera
- reimplemented Fast Render, compatible with shaders
- fixed Fabulous warning (#4367)
- fixed CEM with spider eyes
- fixed emissive textures (#4404)
- fixed invisible entities on respawn (#4414)
- fixed Render Regions
- fixed geometry shaders with AMD (#4250)
- optimized text rendering
- optimized chunk loading
- optimized chunk rendering
- optimized entity rendering
- fixed debug info chunk updates
- fixed soul fire and soul campfire animation option (#4328)
- fixed CTM for logs (#4320)
- fixed clouds with fabulous graphics (#4251)
- fixed crimson forest and warped forest particles (#4253)
- fixed fast render with fabulous graphics (#4289)
- fixed CEM for skeleton horse and zombie horse (#4274)
- fixed crash when killing parrot (#4214)
- added Entity Distance in performance options (#4206)
- fixed white hotbar with shaders and FXAA (#4201)
- updated to 1.16.1
- compatible with Forge 32.0.98
(01.08.2020)
OptiFine 1.15.2_HD_U_G1
- not working: antialiasing, anisotropic filtering and render regions
- fixed shaders to render world border with program textured_lit (#3979)
- fixed shaders rendering of hurt mobs and flashing creepers (#3598)
- fixed CIT relative texture paths (#4046)
- fixed alpha for CUTOUT rendering (#4120)
- fixed custom player models
- optimized underwater particles
- fixed block selection with chunk borders visible (#4119)
- fixed lag spikes when breaking blocks near water (#3912)
- fixed emissive textures for rails and brewing stand (#4094)
- fixed CEM animations (#4093)
- fixed emissive crash with enchanted trident (#4092)
- fixed emissive textures (#3437)
- fixed shaders programs and extended attributes for block breaking animation (#3600)
- fixed shaders entity and block entity programs
- fixed shaders block selection, hitboxes and chunk borders (#3601, #3818)
- fixed shaders block breaking texture (#3880)
- fixed shaders option separateAO (#4047)
- fixed rescaling of shaders normal/specular textures (#3761)
- fixed void rendering with shaders (#3673)
- fixed shaders light shining in caves (#3593)
- fixed shaders rendering of invisible glowing entities (#3996)
- fixed cape stuttering when flying around (#3384)
- fixed player shadow with shaders in spectator mode (#4022)
- fixed CEM bed model (#4035)
- fixed Random Entities with CEM (#4025)
- fixed CEM animation parameters pos_y, pos_z (#4033)
- fixed CIT handheld items and armor (#3276, #3318)
- fixed CEM custom texture (#4010)
- added CEM donkey and mule chest models
- fixed CEM model textures
- added CEM for head_creeper, head_wither_skeleton and head_zombie
- fixed resetting CEM for heads when changing resource pack
- fixed CEM for banner, bed, chests, ender crystal, ghast, illagers, phantom, dragon
- fixed CEM for sheep, wolf, dolphin, salmon, puffer fish, tropical fish, boat
- fixed CEM for skeleton horse and zombie horse (#3965)
- fixed rain rendering over blocks when picking items (#3956)
- fixed shaders rendering of banners, spider eyes and enchantment glint
- fixed shaders depthtex2 (#3646)
- fixed profiler smoothing
- fixed dark GUI items when running with Forge (#3830)
- fixed resizing of texture atlas sprites
- fixed loading of custom normal/specular textures
- fixed smart animations
- added support for shaders
- added shortcut key for shader options "F3+O"
- fixed Dynamic Lights with Smooth Lighting ON
- fixed custom sky and fog colormaps
- fixed Dynamic Lights not illuminating player
- fixed Dynamic Lights with Smooth Lighting OFF
- fixed connected glass panes
- fixed CTM overlays
- fixed Smart Animations for GUI overlay
- fixed custom lightmap affecting the GUI
- fixed disabled fog to affect all entities and block entities
- fixed option sliders registering outside clicks
- fixed CEM for baby horse and llama
- fixed chunks not loading due to configured shaders
- fixed Random Entities depending on view distance
- fixed Custom Sky
- fixed fog in the Nether
- fixed Smart Animations for entities on fire
- fixed option Graphics depending on Dropped Items
- fixed Natural Textures and Better Snow
- fixed visual artifacts when manually placing blocks
- fixed buttons in Chat Settings screen
- fixed render distance above 32
- fixed lighting of magma blocks
- fixed handheld item flicker with dynamic lights
- fixed dynamic lights for block entities and particles
- updated to 1.15.2
- compatible with Forge 31.2.21
(24.06.2020)
OptiFine 1.14.4_HD_U_F6
- fixed flickering of min. FPS
- fixed debug profiler sections in 1.14.4 (MC-158870)
- compatible with Forge 28.1.56
(05.12.2019)
OptiFine 1.14.4_HD_U_F5
- fixed crash when reloading textures (#3125)
- fixed invisible mobs around the player
- fixed shaders integer texture formats (#3109)
- compatible with Forge 28.1.56
(04.12.2019)
OptiFine 1.14.4_HD_U_F4
- fixed crash with Java 9+ (#2964)
- fixed shaders to stop chunk updates on shader pack reload (#3001)
- added CEM for cat, fox, panda, phantom, pillager, ravager, turtle and giant (#1822)
- fixed Emissive Textures with Astral Sorcery (#1581)
- added loading screen bar outline color (#2558)
- fixed clock in quick bar not animated with Forge (#2889)
- added CEM for fish (cod, salmon, puffer fish, tropical fish)
- fixed CEM for witch
- fixed CTM corners with innerSeams
- updated installer to set OptiFine profile logo
- added Random Entities check for moon phase, day time and weather (#2931)
- added Random Entities check for health (#2958)
- fixed Cape Editor screen to allow copy link to clipboard on error
- fixed Forge access transformers for inner classes
- fixed Forge access transformers removing final
- added Random Entities check for baby mobs (#2832)
- fixed Smart Animations for blocks in minecarts (#2731)
- fixed Forge access transformers (#2737)
- added shaders program "gbuffers_entities_glowing" (#2328)
- added compatibility with Forge ModLauncher (#2148)
- compatible with Forge 28.1.56
(23.10.2019)
OptiFine 1.14.4_HD_U_F3
- fixed CEM handling of attached models (#2323)
- fixed slider options tooltips (#2718)
- added connected textures for resource pack "Programmer Art"
- fixed renderType for legacy (pre-1.13) shaders
- added shaders instancing for composite programs
- added shaders instancing as alternative to geometry shaders
- fixed shaders #include on first line
- internally compatible with Forge 28.0.23 (can't be installed yet)
(06.08.2019)
OptiFine 1.14.4_HD_U_F2
- updated to 1.14.4
- not compatible with Forge
(20.07.2019)
OptiFine 1.14.3_HD_U_F2
- fixed crash in CIT (#2624)
- added support for raw shader textures (#2631)
- fixed geometry shaders on Intel/AMD (#2359)
- updated Forge patches
- fixed leashed horse GUI with shaders (#2545)
- internally compatible with Forge 27.0.51 (can't be installed yet)
(16.07.2019)
OptiFine 1.14.3_HD_U_F1
- fixed shaders horizon rendering
- restored void rendering, needed by shaders sky (#2522)
- fixed launchwrapper to allow patching of "com.mojang.blaze3d"
- updated to 1.14.3
- not compatible with Forge
(27.06.2019)
OptiFine 1.14.2_HD_U_F1_pre15
- fixed compatibility with Java 9+
- catch exceptions while generating a crash report
- fixed crash when reloading resources (missing texture sprite)
- fixed mipmap levels and mipmap type
- fixed block aliases without shader pack
- fixed crash in ItemRenderer
- fixed flickering chests (#2467)
- fixed sign edit screen in multiplayer (#2422, #2091)
- fixed crash in sprite resize (#2481)
- fixed crash when reloading resources
- fixed maximum mipmap level detection
- fixed villager CEM
- fixed tile entity names (#2472)
- fixed custom GUI names
- fixed villager professions
- fixed load visible chunks
- fixed particle collision (#2408)
- added Random Entities check for wolf/cat collar colors (#2447)
- fixed Emissive Textures on blocks/items (#2461)
- fixed Custom Fonts crash (#2443)
- fixed CTM compact to use vanilla UV corrections (#2460)
- fixed Mipmap Levels to reload resources
- fixed titles of settings screens
- fixed CTM overlay crash (#2436)
- fixed crossbow CIT models (#2404)
- fixed CTM compact for glass panes (#2423)
- added custom loading screen colors
- fixed double click sound on Video Settings
- disabled void rendering when the player is above Y=64
- fixed sky fog
- fixed shader option sliders
- added compatibility block mapping for legacy (pre-1.13) shaders
- updated to 1.14.2
- not compatible with Forge
(23.06.2019)
OptiFine 1.14_HD_U_F1_pre6
- not all features working, not all optimizations added, may crash
- fixed crash with animated paintings (#2393)
- fixed mooshroom, parrot on shoulder, smooth world, save/load VBOS
- fixed CIT armor
- fixed lagometer and profiler
- fixed cape and player items position
- fixed shaders camera position to include eye height (#2390)
- fixed parsing of shaders macro: #if 0
- fixed font memory allocation
- fixed player shadow in first-person view
- fixed shaders entity shadows and isEyeInWater
- fixed Max Framerate: VSync
- fixed configurable animations
- fixed ghost dynamic lights from dead mobs
- fixed slab model rendering
- optimized memory allocation
- enabled server lagometer
- fixed default CTM to use 1.14 textures
- fixed texture atlas sprite loading
- fixed double click sound in options
- fixed main menu panorama
- fixed mojang logo
- fixed option tooltips
- fixed option GUI Scale
- fixed crash in shaders options
- updated to 1.14
- not compatible with Forge
(27.05.2019)