Descarga la versión 1.13.2 HD U E4 de OptiFine compatible con Minecraft 1.13.2.
Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.13.2 para Minecraft 1.13.2 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.
OptiFine 1.13.2_HD_U_E4
- updated natural textures to 1.13
- fixed CIT vanilla model location parsing
- added CEM models for horse, dolphin and drowned
(25.10.2018)
OptiFine 1.13.1_HD_U_E3
- fixed shaders handheld item light value
- added stack trace and rate limit for OpenGL errors
- fixed shaders option sliders
- fixed CEM for block skull
- fixed shaders crash in noise texture upload
- fixed screenshot size with shaders
- fixed custom items non-full models
- fixed custom screenshot size
- fixed custom items model transforms (#1787)
- fixed shaders resource files to be lowercase (us_en.lang)
- fixed shaders block entity mapping
- fixed stem colors, double plant colors
- removed armor colors configuration
- fixed particle.water and spawn egg colors (#1893)
- added shaders entity mapping
- added support for elytra matching the optifine cape
- fixed CTM not initializing on startup (#1851)
- fixed shaders program for breaking animation
- merged FontRenderer (char width, offset bold, custom colors, nbsp)
- moved all configurations from folder "mcpatcher" to folder "optifine" (#1557)
- removed numeric IDs for blocks, items, enchantments and metadata
- shaders block/item mapping is now required for block/item ids
- added shaders item mapping
- added macro processing for shaders properties
- optimized sign and item frame rendering
- fixed world memory leak (#1835)
- removed option Clear Water
- fixed antialiasing and anisotropic filtering
- fixed properties files parsing to ignore trailing spaces
- fixed biome parsing
- fixed zoom key conflict
- fixed crash with custom texture animations
- optimized chunk loading
- fixed default connected textures
- replaced smooth biomes with biome blend radius
- fixed custom animations
- fixed shaders normal/specular animations
- fixed Custom Items
- fixed missing chunks when loading the world
- merged MCPBot mappings
- fixed black horizon on disable shaders
- fixed mipmap type and blending
- fixed load visible chunks (F3+L)
- fixed shaders uniform isEyeInWater for waterlogged blocks
- fixed parsing of shader texture metadata
- fixed shader options sliders
- fixed button Done in GuiMessage
- fixed crash with Java 9+
- removed check for lowercase resource locations
- added native memory info in debug screen
- fixed out of memory crash with shaders
- fixed compatibility with legacy launcher (#1635)
- fixed double scanning default resource pack
- fixed startup logo rescaling
- fixed parsing of full CTM paths (#1700)
- fixed Better Grass for grass path block (#1684)
- fixed CTM log orientation (#1685)
- fixed MultiMC resource loading (#1705)
- fixed leaves having checkerboard pattern with Smooth Biomes OFF
- fixed connected glass panes (#1661)
- fixed cloud height
- fixed crash with block slab using wrong block state (#1717)
- fixed Dynamic Lights to correctly reset on enable/disable (#1680)
- fixed water colormap
- fixed fluid animations with Smart Animations
- fixed rendering of players with non-latin usernames (#1637)
- fixed crash with TIS-3D Rift (#1677)
- fixed Video Settings to save on ESC
- fixed custom lightmap channels
- added Fullscreen Resolution
- fixed crash in Statistics
- fixed Fast Math accuracy
- added shader uniform "fogDensity"
- fixed fog options
- fixed FXAA flipping screen vertically
- updated to 1.13
(18.10.2018)
OptiFine 1.12.2_HD_U_E2
- optimized memory allocation
- optimized chunks loading, about 2x faster now
- extended Show FPS and debug screen to show minimum FPS
- fixed shield and bow model variants (#1516)
- fixed distant higher chunks disappearing in multiplayer (#1522)
- fixed crash with Voxelmap and Smart Animations (#1524)
- fixed shaders to correctly restore custom gbuffers textures after deferred programs
- fixed shader uniforms entityId and blockEntityId in shadow program
- fixed handling of relative paths for ZIP shader packs
- optimized rendering of item models with many predicates (#1500)
- compatible with Forge #2729
(28.07.2018)
OptiFine 1.12.2_HD_U_E1
- fixed armor slots with player on fire and AA/AF enabled (#1495)
- fixed fire in first person with Smart Animations (#1487)
- fixed experience bar transparency (#1471)
- fixed emissive texture loading
- fixed crash in chunk visibility check (#1413)
- fixed entities on fire with AA/AF/SmartAnimations (#1415)
- fixed shaders custom textures in gbuffers_water (#1425)
- increased composite and deferred shader programs to 16
- added interpolate and frame skip to Custom Animations
- fixed sign text render distance to depend on screen resolution and FOV
- added system property "log.detail=" for extended logging
- reduced logging when loading sprites (custom loader, sprite dependency)
- added CTM tile name
- added option Smart Animations
- added dynamic lights for mods
- fixed disabled shader programs in dimension folder
- fixed OpenGL error when disabling Fast Render
- reorganized shader programs
- reorganized source packages
- compatible with Forge #2712
(28.06.2018)
OptiFine 1.12.2_HD_U_D3
- fixed sampler binding for programs "gbuffers_beaconbeam", "gbuffers_item" and "gbuffers_armor_glint"
- fixed shaders uniform "isEyeInWater" to work in 3rd person view
- compatible with Forge #2691
(15.05.2018)
OptiFine 1.12.2_HD_U_D2
- fixed horse random textures (#1357)
- added CEM support for bed and parrot (#1117)
- fixed crash with Galacticraft (#1366)
- fixed shaders projection matrix when underwater (#1344, #827)
- added option Show OpenGL Errors
- added support for geometry shaders ".gsh" (#1355)
- extended CIT to check for alternative shield models (#1169)
- added shaders uniform blendFunc (#884)
- fixed End loading bug (#1326)
- removed width and height limits for CTM method "repeat"
- fixed shaders uniform "depthtex1" in program "gbuffers_water"
- compatible with Forge #2673
(26.04.2018)
OptiFine 1.12.2_HD_U_D1
- extended new version message to include link to optifine.net
- custom shader textures by location (resource pack, dynamic textures) (#1304)
- fixed compatibility with PortalGun mod
- fixed water fog density/color for Respiration > 3 (#1289)
- fixed chunk visibility culling for custom view entity (#1286)
- added shader profile tooltips
- fixed a very cool chunk loading bug (http://y2u.be/QUI7iRR9FD8)
- added shaders version check
- added shaders property "frustum.culling"
- fixed shaders camera position in shadow program
- added shaders option "separateAo"
- fixed water old lighting with shaders
- fixed shader uniform atlasSize in program gbuffers_hand
- added full macro processing for #if and #elif expressions
- fixed multi-pass CTM with missing intermediate textures (Halcyon Days)
- fixed loading of GitHub zipped shader packs with world folders
- optimized shaders shadow culling
- fixed shaders to work properly at high coordinate values (#1240)
- fixed flickering water bottom texture with AA/AF enabled
- extended shader configuration parsing to be affected by preprocessor conditional directives
- added option Render Regions
- optimized VBO rendering
- optimized visibility cullung
- optimized loading of visible chunks (F3+L)
- compatible with Forge #2627
(23.03.2018)
OptiFine 1.12.2_HD_U_C9
- extended shaders to define custom block render layers (#1210)
- added CTM properties "randomLoops" and "innerSeams"
- added CTM methods "overlay_fixed", "overlay_random", "overlay_repeat" and "overlay_ctm" (#1145)
- added shaders configuration for beacon beam depth (#796)
- added shaders configuration for rain/snow depth (#532)
- added vector custom uniforms (#1155)
- added matrix access for custom uniforms (#1155)
- enable or disable programs depending on shader options
- added support for shaders in GitHub ZIP files
- added configurable buffer flip for composite programs (#1103)
- added variable resolution for composite programs (#1103)
- fixed option Portal Particles (#1146)
- added button Download Shaders, opens "http://shaders.wikia.com/wiki/Shader_Packs" in a browser
- added commands "/reloadShaders" and "/reloadChunks"
- fixed Forge cloud renderer breaking cloud height and shader clouds (#1141)
- fixed normal maps for banner, horse and player models (1140)
- compatible with Forge #2615
(14.02.2018)
OptiFine 1.12.2_HD_U_C8
- fixed shaders program fallback (sildurs enhanced redone)
- added alpha test and blend mode per shaders program
- updated shaders function "smooth" to use automatic ID
- optimized shader uniforms (cached location and last value per program)
- replaced Random Mobs with Random Entities, extended to support all entities and tile entities
- enabled shader uniforms "entityId" and "blockEntityId" for the shadow pass (#1075)
- extended CTM to check for named tile entities
- fixed crash when disabling shaders (Charset #165)
- limit shaders options tooltips to 8 lines
- added custom block render layers
- added custom loading screens per dimension
- fixed parrot on shoulder with random mobs and shaders
- compatible with Forge #2587
(10.01.2018)
OptiFine 1.12.2_HD_U_C7
- fixed mob spawning rate (#1055)
- fixed underwater color with Forge
- extended shaders custom uniforms to access vector components
- fixed crash with Botania and CTM (#1037)
- fixed shader configuration parsing (vsh, comments)
- fixed crash with Chisel when AA/AF is enabled
- added Custom Sky options: biomes, heights and transition (#892)
- fixed Custom Sky resetting at time 6000 when rotation speed is not an integer (#804)
- removed render distance check for vanilla stars when custom sky layers are available
- added shaders options tooltips (#980)
- extended shaders configuration to re-enable program disabled in parent profile
- optimizaed memory allocation
- added custom shader uniforms (#924)
- fixed race conditions in chunk loading
- added CTM property "linked" for double plants and doors
- reset shadowmap configuration on shader pack reload
- fixed emissive textures loading, reloading and z-fighting on mob models
- added alternative Mooshroom mushroom model, uses "assets/minecraft/textures/entity/cow/mushroom_red.png"
- fixed crash when username contains ASCII 0 (#999)
- added option Emissive Textures, moved configuration to "assets/minecraft/optifine/emissive.properties"
- added emissive overlays for items, mobs and block entities
- extended Custom Colors with support for emissive texture overlays
- fixed missing void when VBO enabled and Y > 64
- relaxed shaders configuration syntax for DRAWBUFFERS, SHADOWRES, etc.
- fixed spider eyes z-fighting
- fixed shaders program gbuffers_spidereyes resetting the entity fog color
- added shaders programs deferred_last and composite_last to reset the flipped ping-pong buffers
- added entity parameters for CEM animations
- added boolean expressions for CEM animations
- added rain and thunder lightmaps (#963)
- added Random Mobs check by name (#620)
- added CTM property "heights" (#931)
- fixed Custom GUIs check by name (#955)
- added shaders block mapping for Forge mods
- added shaders program "gbuffers_hand_water" for handheld translucent objects
- fixed shaders option to skip framebuffer clear
- added deferred shader programs
- fixed CIT for custom potions
- fixed shaders normal/specular animations
- optimized chunk loading, speedup 2x
- increased maximum Render Distance to 64 chunks
- added Lazy Chunk Loading for multi-core CPUs
- optimized Load Visible Chunks (F3+L) to work faster
- optimized memory allocation
- compatible with Forge #2555
(13.12.2017)
OptiFine 1.12.2_HD_U_C6
- fixed string width calculation for HD fonts
- fixed custom texture animations not working in main menu (#920)
- updated shaders, added custom noise texture
- added Custom GUIs
- fixed Load Visible Chunks (F3+L) to avoid conflict with Advancements
- optimized shader option parsing