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Descargar OptiFine 1.9.0 HD U D7

Descarga la versión 1.9.0 HD U D7 de OptiFine compatible con Minecraft 1.9.0.

Información

  • Versión1.9.0 HD U D7
  • CompatibilidadMinecraft 1.9.0
  • Fecha de lanzamiento14-03-2017

¿Cómo descargar OptiFine 1.9.0?

  • Descarga OptiFine 1.9.0 desde la sección de descargas.
  • Click en el botón «Descargar»
  • Guarda el fichero en tu ordenador y ejecutalo para comenzar la instalación.

¿Cómo instalar OptiFine 1.9.0?

  • Primero descargamos OptiFine 1.9.0 para Minecraft
  • Hacemos doble click en el fichero descargado (.jar)
  • Se abrirá un instalado donde haremos click en siguiente hasta finalizar la instalación.
  • Una vez finalizado el asistente de instalación, ya tendremos instalado OptiFine 1.9.0.
  • Abre el launcher o lanzador de Minecraft.
  • Haz click en la pestaña Installations.
  • Allí deberíamos ver la instalación de OptiFine 1.9.0, lo que nos indica que todo ha salido bien y Optifine está instalado y listo para jugar.
  • Ahora, ¡inicia Minecraft y a disfrutar!

¿Que versión de Optifine necesito?

Esto va a depender de la versión de Minecraft instalada en tu equipo. Aunque aquí puedes descargar OptiFine 1.9.0 para Minecraft 1.9.0 es posible que requieras de otra versión para poder jugar. Para ver todas las versiones disponibles puedes ir a la sección de descargas donde disponemos de un listado histórico ordenado por versión y fecha.

Ejemplos de texturas

  • Primera captura de pantalla https://optifine.es/downloads/OptiFine 1.9.0 HD U D7
  • Segunda captura de pantalla https://optifine.es/downloads/OptiFine 1.9.0 HD U D7
  • Tercera captura de pantalla https://optifine.es/downloads/OptiFine 1.9.0 HD U D7
  • Cuarta captura de pantalla https://optifine.es/downloads/OptiFine 1.9.0 HD U D7

Registro de cambios para la versión 1.9.0 HD U D7

OptiFine 1.9.0_HD_U_D7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC
- added support for "palette.format" from "color.properties"
- added fix for MC-98707
- fixed crash with Railcraft and AA/AF enabled
- fixed NPE in shaders when renderViewEntity is NULL
- fixed transparent hand with shaders when the world border is visible
- fixed CEM animation operator "%"
- fixed CEM for ender crystal
- added Custom Sky option "weather=clear|rain|thunder"
- fixed cloud color transitions
- fixed Custom Sky not visible for Render Distance below 8 chunks
- added support for animated normal and specular textures
- added shaders uniforms "frameCounter" and "frameTime"
- added shaders option to skip framebuffer texture clear
- fixed fog affecting the debug renderer
- fixed CEM models glowing with shaders (spider, enderman, dragon)
- fixed "nbsp" character to render as space
- fixed shaders bug: centerDepthSmooth not working when gaux4 is active
- fixed CEM custom texture overriding TileEntity destroy overlay
- fixed CEM model scale
- fixed minecart CEM model
- fixed render distance Extreme in The End
- reorganized reflection support
- fixed ambient sounds not playing (vanilla bug MC-91803)
- added negative biome check ("biomes=!Biome1 Biome2 ..." - all biomes except the given ones)
- fixed shaders using upPosition from previous frame
- added block ID mapping for shaders
- updated documentation
- updated Custom Items to recognize enchantment names
- fixed CEM for ender dragon and enderman
- updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- fixed crash when loading tile entities (flower pot)
- fixed option Screenshot Size to keep the relative size of toolbar and menus
- fixed custom potion textures
- fixed custom potion colors
- added option Screenshot Size (1x to 4x)
- fixed invisible entities in multiplayer
- fixed crash with ExtraUtilities2 (broken EnderLilly model)
- fixed end sky custom color
- added CEM animation operator "%" and function "fmod(x,y)"
- added option Advanced Tooltips - shows extended information for items and shader options (F3+H)
- extended the shaders "#include" parser to add "#line" directives with file and line numbers
- updated CTM overlays to work for transparent blocks
- added xporb animation duration (xporb.time in color.properties, value in ms)
- fixed Forge spash screen crashing on Mac OS
- added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
- fixed "IllegalStateException: Splash thread", caused by "FileNotFoundException: mcpatcher/font/ascii.png"
- better error handling for "IllegalStateException: Already building!"
- optimized render distance Extreme (32 chunks)
- added CEM scale variables "sx", "sy" and "sz"
- fixed custom sign text color
- fixed Forge compatibility (Extra Utilities 2 crash)
- extended CEM to load textures from vanilla folders
- added system property "animate.model.living", when "true" all mob models are rendered as moving
- added custom model animations
- added Custom Entity Models (CEM)
- fixed rendering of invalid models (null quad facing)
- custom models for entities (mobs, boats, minecarts, ...) and tile entities (chests, signs, ...)
- fixed detection of maximum texture size for modern GPUs
- fixed entity rendering when standing still
- fixed panorama missing texture when changing resource pack
- fixed CTM block matching (stained glass "light_blue")
- added shader options for back-face rendering per layer
- fixed grass and flowers bounding box to match render model
- fixed flickering CTM overlays for rotated models
- fixed custom items handheld rendering
- fixed CTM overlays to work only for full face quads
- fixed Custom Items crash when referencing "assets/minecraft/textures/items"
- fixed face culling for custom pane models
- enabled shader variable "ambientOcclusionLevel"
- fixed Better Snow with shaders and waving grass
- optimized entity rendering
- fixed Fast Render default to OFF
- added custom panoramas
- added CTM method overlay (block transitions)
- fixed CTM horizontal and vertical for top and bottom faces
- added CTM method "ctm_compact" - uses 5 textures instead of 47
- fixed flowing lava texture
- fixed texture atlas to correctly grow up to the maximum texture size
- added shader properties "sun=true|false" and "moon=true|false"
- fixed Danymic Lights for entities falling outside of the world (y < 0)
- fixed connected glass pane to only remove up/down segment texture when neighbour has a segment at this side
- fixed CIT damage as percentage
- added check for 3D Anaglyph + Shaders
- added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
- fixed water rendering with top half slabs
- changed option "Fullscreen Mode" to slider
- fixed fullscreen mode to show all available resolutions
- fixed custom armor to use base texture when layers are not defined
- fixed PureBDCraft saplings in GUI, removed hack for plants, resource packs should use "symmetry=all" for flowers
- fixed water block color from below
- fixed chunk loading race condition
- fixed connected textures for glass panes to affect only sides (keep top and bottom textures)
- fixed VSync to be loaded correctly
- fixed custom animations to check for invalid coordinates
- fixed rendering of water next to slabs, farmland, grass path, beacon and slime blocks
- fixed natural textures for grass_path_side
- fixed side of connected glass panes
- added shader option "underwaterOverlay"
- fixed F3+R to reload shader properties
- compatible with Forge #1938
(09.02.2017)

OptiFine 1.9.0_HD_U_B5
- fixed custom sheep colors
- fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
- fixed unicode font rendering with HD resource packs
- added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
- added option Details -> Alternate Blocks
- optimized chunk updates
- added Dynamic Lights (off, fast, fancy)
- fixed barrier particles performance
- fixed barrier block in off hand to show barrier particles
- fixed world border to use program gbuffers_textured_lit
- fixed clouds to use program gbuffers_clouds
- replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
- fixed enchanted armor to use program gbuffers_armor_glint
- added shader uniforms entityId and tileEntityId
- removed Forge UV hack, fixed 3D item sides
- updated shaders documentation
- added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
- fixed shader uniform "entityHurt" to not affect other entities
- compatible with Forge #1907
(06.06.2016)

OptiFine 1.9.0_HD_U_B3
- added folder selection in installer
- fixed "#include" for vertex shaders
- added custom textures for elytra, use "type=elytra" in the CIT properties
- added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
- skip classloader injection when loaded in a Forge server
- added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
- updated CTM for rotated pillars (wood, quartz) to allow properties to select rotated variants
- fixed rotated logs with Fancy CTM
- compatible with Forge #1867
(10.05.2016)

OptiFine 1.9.0_HD_U_B2
- fixed block shading with Forge
- added build number
- fixed loading of world resource packs with Forge
- fixed connected textures for rotated logs
- added option "shadowTranslucent=true|false" to "shaders.properties" - disables translucent blocks in shadow pass
- optimized memory allocation
- updated Forge compatibility, not backwards compatible
- fixed Natural Textures for snow layer sides
- added Better Grass for grass paths, snowy podzol and snowy mycelium
- added Better Grass configuration (per block, textures)
- fixed ForgeHooksClient.onDrawBlockHighlight
- fixed off hand rendering with shaders
- added shader uniforms "heldItemId2" and "heldBlockLightValue2"
- added shader option Old Hand Light for backward compatibility with shaders packs supporting only main hand light
- added option "oldHandLight=true|false" in "shaders.properties"
- compatible with Forge #1863
(27.04.2016)

OptiFine 1.9.0_HD_U_B1
- fixed memory usage with AF and AA
- fixed single-core chunk loading
- enabled simple spectral effect when Fast Render, Antialiasing or Shaders are active
- fixed chunk loading when changing dimensions
- removed all Mojang content from final JAR
- added support for class patches
- updated to Minecraft 1.9
- compatible with Forge #1797
(26.03.2016)
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OptiFine Minecraft 1.9.0

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